Full notes
Full Future War Tactics: SOF vs Alien Invasion – Turn-Based Strategy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Future War Tactics: SOF vs Alien Invasion – Turn-Based Strategy changes
We actively listen to your feedback - the community helps us drive the game forward. Thanks to your engagement, we’ve prepared a fresh balance update!
🔧 Balance changes in this update:
Increased throw range of the RGO grenade - now 6 tiles
Increased armor damage from the RGO grenade by 1
Underbarrel grenade launcher now requires 7 AP to fire (previously 14)
All RPGs now require 14 AP to fire (previously 18)
The "Suppressive Fire" ability now requires 14 AP (previously 3)
Sniper rifle reload now costs 14 AP (was 13)
LMG reload now costs 13 AP (was 14)
LMG firing now costs 8 AP (was 10)
The "Inspiration" ability now grants 6 AP (previously 2)
⚙️ New stats mean new tactics. Rebuild your squad and adapt to the fight!
Source
Changelog.gg summarizes and formats this update. How we read updates.
