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Steam News3 September 202510mo ago

DAILY DEAL AT 10AM PST/1PM EST TODAY, SEPTEMBER 3RD + Progress Report!

NOTE - This is NOT a new patch, this is just what we've been working on! ------------------------------- DAILY DEAL ON STEAM!

Full notes

Full Future Fragments update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedNOTE - This is NOT a new patch, this is just what we've been working on!------------------------------ DAILY DEAL ON STEAM! So to start off with, before we get to what we've gotten done-- there's a front-page Daily Deal for Future Fragments right now! We planned this out a while back, and yes, it just happened to land on September 3rd, the day before, well, yeah. But it is what it is; we'd love for you to play our game too, and enjoy it alongside any other games you're likely going to play that are coming out tomorrow. For anyone new here; we're a team of 3 core people (one programmer, one artist, one writer/level designer, all co-game designers), as well as a musician and an audio engineer doing work as-needed. We've put well over $200,000 of our own money into this game's content, and are currently facing down about $80,000 in debt as a result of it (taxes hit pretty hard, as does cost of living!) So pretty much all of you supporting us is what allows us to continue to make and finish off the last parts of a game this large and content-dense, despite being such a small-sized team. We can't thank you enough, seriously. This game would literally not be possible if not for your support, and we definitely plan to make many, many more games after this, all set in the same universe with an overarching storyline. ------------------------------- What we've gotten done since the last patch! Frouge has been going pretty crazy fixing a gigantic list of bugs as well as a brand new Save system that will auto-save your progress on each level, so you can easily return to a given level if you'd like to do things differently, even if you forgot to save in that level. It also has additional information now for each save, such as total time played and amount of collectibles found. Here's an image of it; you can see the auto-saves at the bottom of the list. For the cutscenes and similar things, while it may not seem like a large list, these remaining cutscenes are gigantic in terms of variants and outcomes. As an example, Kataskopoi & Dolon's scene has a whopping 89 variants . The Celodst Emperor scene goes even farther than this, with 104 variants , plus a secret event and Faux Ending attached to it. CUTSCENE FIXES / ADDITIONS: Added Vines Fragment scene in P5M4 of the Uncharted Wildwoods Added Auxiliary Appendage scene in P4M1 of the Uncharted Wildwoods Added Celodst Emperor scene in full Added another Faux Ending Added Kataskopoi and Dolon Fragment scene in P2M3 of the Celodst Resupply Added Stjarna Vattenodla scene in Room 19 of The End Added Laser Puzzle Fragment scene in the Celodst Resupply Added a hint scene for the Laser Celodst's role in getting the Laser Puzzle Fragment in the Celodst Resupply Added a hint scene for platforming in P2M5a of the Uncharted Wildwoods Re-added the improved four True Endings Added a few extra variants to cutscenes in The End to reference an existing "global event" Fixed some errors in recordings in the Hub of the Gratification Factory Added an extra line for a rare event with Clean in the Uncharted Wildwoods OTHER CHANGES / FIXES / ADDITIONS: Fixed the bug that's plagued things for a while with the Mega Map vanishing if you enter a new module

Future Fragments changes

fixed------------------------------ DAILY DEAL ON STEAM! So to start off with, before we get to what we've gotten done-- there's a front-page Daily Deal for Future Fragments right now! We planned this out a while back, and yes, it just happened to land on September 3rd, the day before, well, yeah. But it is what it is; we'd love for you to play our game too, and enjoy it alongside any other games you're likely going to play that are coming out tomorrow. For anyone new here; we're a team of 3 core people (one programmer, one artist, one writer/level designer, all co-game designers), as well as a musician and an audio engineer doing work as-needed. We've put well over $200,000 of our own money into this game's content, and are currently facing down about $80,000 in debt as a result of it (taxes hit pretty hard, as does cost of living!) So pretty much all of you supporting us is what allows us to continue to make and finish off the last parts of a game this large and content-dense, despite being such a small-sized team. We can't thank you enough, seriously. This game would literally not be possible if not for your support, and we definitely plan to make many, many more games after this, all set in the same universe with an overarching storyline. ------------------------------- What we've gotten done since the last patch! Frouge has been going pretty crazy fixing a gigantic list of bugs as well as a brand new Save system that will auto-save your progress on each level, so you can easily return to a given level if you'd like to do things differently, even if you forgot to save in that level. It also has additional information now for each save, such as total time played and amount of collectibles found. Here's an image of it; you can see the auto-saves at the bottom of the list. For the cutscenes and similar things, while it may not seem like a large list, these remaining cutscenes are gigantic in terms of variants and outcomes. As an example, Kataskopoi & Dolon's scene has a whopping 89 variants . The Celodst Emperor scene goes even farther than this, with 104 variants , plus a secret event and Faux Ending attached to it. CUTSCENE FIXES / ADDITIONS: Added Vines Fragment scene in P5M4 of the Uncharted Wildwoods Added Auxiliary Appendage scene in P4M1 of the Uncharted Wildwoods Added Celodst Emperor scene in full Added another Faux Ending Added Kataskopoi and Dolon Fragment scene in P2M3 of the Celodst Resupply Added Stjarna Vattenodla scene in Room 19 of The End Added Laser Puzzle Fragment scene in the Celodst Resupply Added a hint scene for the Laser Celodst's role in getting the Laser Puzzle Fragment in the Celodst Resupply Added a hint scene for platforming in P2M5a of the Uncharted Wildwoods Re-added the improved four True Endings Added a few extra variants to cutscenes in The End to reference an existing "global event" Fixed some errors in recordings in the Hub of the Gratification Factory Added an extra line for a rare event with Clean in the Uncharted Wildwoods OTHER CHANGES / FIXES / ADDITIONS: Fixed the bug that's plagued things for a while with the Mega Map vanishing if you enter a new module

NOTE - This is NOT a new patch, this is just what we've been working on!

------------------------------- DAILY DEAL ON STEAM! So to start off with, before we get to what we've gotten done-- there's a front-page Daily Deal for Future Fragments right now! We planned this out a while back, and yes, it just happened to land on September 3rd, the day before, well, yeah. But it is what it is; we'd love for you to play our game too, and enjoy it alongside any other games you're likely going to play that are coming out tomorrow. For anyone new here; we're a team of 3 core people (one programmer, one artist, one writer/level designer, all co-game designers), as well as a musician and an audio engineer doing work as-needed. We've put well over $200,000 of our own money into this game's content, and are currently facing down about $80,000 in debt as a result of it (taxes hit pretty hard, as does cost of living!) So pretty much all of you supporting us is what allows us to continue to make and finish off the last parts of a game this large and content-dense, despite being such a small-sized team. We can't thank you enough, seriously. This game would literally not be possible if not for your support, and we definitely plan to make many, many more games after this, all set in the same universe with an overarching storyline. ------------------------------- What we've gotten done since the last patch! Frouge has been going pretty crazy fixing a gigantic list of bugs as well as a brand new Save system that will auto-save your progress on each level, so you can easily return to a given level if you'd like to do things differently, even if you forgot to save in that level. It also has additional information now for each save, such as total time played and amount of collectibles found. Here's an image of it; you can see the auto-saves at the bottom of the list. For the cutscenes and similar things, while it may not seem like a large list, these remaining cutscenes are gigantic in terms of variants and outcomes. As an example, Kataskopoi & Dolon's scene has a whopping 89 variants. The Celodst Emperor scene goes even farther than this, with 104 variants, plus a secret event and Faux Ending attached to it. CUTSCENE FIXES / ADDITIONS: Added Vines Fragment scene in P5M4 of the Uncharted Wildwoods Added Auxiliary Appendage scene in P4M1 of the Uncharted Wildwoods Added Celodst Emperor scene in full Added another Faux Ending Added Kataskopoi and Dolon Fragment scene in P2M3 of the Celodst Resupply Added Stjarna Vattenodla scene in Room 19 of The End Added Laser Puzzle Fragment scene in the Celodst Resupply Added a hint scene for the Laser Celodst's role in getting the Laser Puzzle Fragment in the Celodst Resupply Added a hint scene for platforming in P2M5a of the Uncharted Wildwoods Re-added the improved four True Endings Added a few extra variants to cutscenes in The End to reference an existing "global event" Fixed some errors in recordings in the Hub of the Gratification Factory Added an extra line for a rare event with Clean in the Uncharted Wildwoods OTHER CHANGES / FIXES / ADDITIONS: Fixed the bug that's plagued things for a while with the Mega Map vanishing if you enter a new module

Source

Steam News / 3 September 2025

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