Full notes
Full Future Breach 64 update
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What changed
- Gameplay
- Fixes
Future Breach 64 changes
Steam post imageGreetings fam! Today we have some new quality of life improvements, mostly stemming from Sleeve's feedback thread and ideas from the user BOXES
Added healthcare costs for your squadmates: When it comes to tactical sims, what could be more realistic and immersive than taking care of the medical bills of your team? Though, jokes aside, this was done to alleviate the whole “having a large amount of cash later on in the game that doesn’t really have a purpose” and add another layer of importance for when a squadmate gets injured. Apart from this, more uses for cash are planned.
Added a “squadmate status” window similar to the carriers status window that you can access when you have access to the command menu during missions or incursions. In it you can see your squadmate’s status (if he was injured) and his current action.
Squadmate’s gravestone thingies in the squad menu will now list the name and team class of the deceased squadmate. This will only work for newly-deceased squadmates, earlier gravestones prior to this update will just show an R.I.P. sign
The bug with the squadmates ‘sometimes’ spawning in the air during missions and being stuck is now hopefully a thing of the past - let me know if it still appears
fixed multiple bugs and issues along the way ( many were minor and not too interesting to write about, but the game now is cumulatively more bug-free)
“hopefully” fixed the ending achievements.
Source
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