Due to popular demand (actually, it was just the user "Cookie Dealer"), we are introducing steam workshop integration.
Full notes
Full Future Breach 64 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
Workshop
UI and audio
changedDue to popular demand (actually, it was just the user "Cookie Dealer"), we are introducing steam workshop integration. You will now be able to create your very own custom worker that will appear in your base (you have to find him - he could be ANYWHERE) and give him a name, as well as download custom workers made by others. The workers can also wear HATS.
changedNOTE: the workshop appears after you have finished several missions Additionally in the update:
fixedfixed the player arms walk/run animation (sometimes it wouldn't play) - Squadmade recovery system revamped - fixed squadmates that died during enemy incursions in your base being listed as missing during a mission - fixed worker carriers in the base sometimes not picking up the workers and being empty - fixed the FPS Cap button - it now works better - additionally stability fixes. I know developers always say this line and no one knows what it means but we did lots of testing - reduced the chance of enemy incursions in your home base.
Future Breach 64 changes
changedDue to popular demand (actually, it was just the user "Cookie Dealer"), we are introducing steam workshop integration. You will now be able to create your very own custom worker that will appear in your base (you have to find him - he could be ANYWHERE) and give him a name, as well as download custom workers made by others. The workers can also wear HATS.
changedNOTE: the workshop appears after you have finished several missions Additionally in the update:
fixedfixed the player arms walk/run animation (sometimes it wouldn't play) - Squadmade recovery system revamped - fixed squadmates that died during enemy incursions in your base being listed as missing during a mission - fixed worker carriers in the base sometimes not picking up the workers and being empty - fixed the FPS Cap button - it now works better - additionally stability fixes. I know developers always say this line and no one knows what it means but we did lots of testing - reduced the chance of enemy incursions in your home base.
Due to popular demand (actually, it was just the user "Cookie Dealer"), we are introducing steam workshop integration. You will now be able to create your very own custom worker that will appear in your base (you have to find him - he could be ANYWHERE) and give him a name, as well as download custom workers made by others. The workers can also wear HATS.
NOTE: the workshop appears after you have finished several missions Additionally in the update:
fixed the player arms walk/run animation (sometimes it wouldn't play) - Squadmade recovery system revamped - fixed squadmates that died during enemy incursions in your base being listed as missing during a mission - fixed worker carriers in the base sometimes not picking up the workers and being empty - fixed the FPS Cap button - it now works better - additionally stability fixes. I know developers always say this line and no one knows what it means but we did lots of testing - reduced the chance of enemy incursions in your home base.