Full notes
Full Fusionist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Fixes
- UI and audio
- Gameplay
Fusionist changes
Bug Fixes and Updates
Adjusted the duration of the self-applied status effect for the skill [Polar Permafrost].
Fixed incorrect skill configurations for stage monsters.
Resolved an issue causing the game to freeze when exiting before settlement.
Fixed a bug where blueprint resources would not refresh after collecting materials from the mailbox.
Corrected the overlapping issue with mechas in the formation interface.
Fixed a bug allowing players to deploy units on blocked tiles.
Resolved an issue with incorrect cooldown display for basic attacks.
Corrected the description of the core [Coordination Module].
Updated the description of the skill [Steel Guard] for accuracy.
Reduced the maximum probability of the core [Heavy Strike Module].
Source
Changelog.gg summarizes and formats this update. How we read updates.
