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Full ふにまる - Fusion Animal - update
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What changed
- Gameplay
- UI and audio
- Maps
ふにまる - Fusion Animal - changes
Steam post image Hello! We're IXILL! Steam post image
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Until Funimal's release on the 20th this week, we'll introduce the game's key design points, sharing behind-the-scenes development stories along the way!
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【Key Feature #3】
★ “Funimal”'s PixelArt Part1
We decided on the look of the pixel art by comparing how it appeared in various places and settled on the look it has now.
Here's the puzzle screen from back when nothing had been decided yet!
Pokke and Funimal look quite different from how they do now. 🤔
This screen shows the puzzle's mechanics still being worked on!
Funimal was designed for all ages, so we started by considering what kind of looks would be most accessible.
Should we add more color steps to the pixel art?
How many colors should we use?
How should we add shadows? etc... There are so many challenges!
Just staring at the puzzle screen won't get you very far.
That's why we created this stage selection screen
—to encourage you to think from a different perspective!
①First, roughly sketch the shape based on the concept image
②Adjust the color tones while refining the land area and elements...
③Here, I had a flash of inspiration: “A blocky look would be great!” and spread them throughout
④Further adjust the overall elements and color tones...
⑤While thinking about the Pokke's exploration path, decorate the elements of the field
⑥ While finishing the central high ground
⑦ Fine-tune the details
【Complete】 I realized the stage UI wouldn't fit! So I quickly lowered the central high ground and finished it!
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Through this map creation process, we finalized our pixel art policy:
・Reduce the information
・Use symbols with blocks in view
・Aim for a picture-book-like looks
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Tomorrow, we'll continue with “Character Pixel Art Looks”!
Thank you for reading this far!
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