In this update3
Full notes
Full Furyball: Rogue Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Performance
- Fixes
- Balance
Furyball: Rogue Revenge changes
Additions
Hub notification system.
Added cursor to the player.
Additional VFX throughout the game.
PlayStation controller now correctly displayed in UIs.
Korean language support.
Changes and Improvements
Improved Gym interfaces.
Improved Gym upgrade System
Improved localization support, including additional language support and better font handling.
Various visual improvements to VFX (dash, stun, recall, golf effects, shop effects, fire trails, etc.).
Shader and material optimizations.
Fixes
Fixed player ball double-hit issue.
Fixed slow-motion triggering incorrectly when players take damage.
Fixed random crash when restoring game focus.
Fixed tutorial softlock when finishers are disabled.
Fixed enemy hitstop behavior on ball hits.
Fixed enemy movement and pathfinding issues.
Fixed player marker settings not applying during gameplay.
Fixed enemy weapon warning behavior.
Fixed Azami room issues.
Fixed settings menu reset/back functionality.
Fixed multiple localization/UI issues across menus and supported languages.
Fixed puddles appearing in gaps.
Fixed fire damage-over-time duration.
Fixed editor crash when starting random levels.
Fixed navigation mesh movement issues.
Fixed PS5 controller detection in the UI.
Fixed boss names not being localized.
Fixed fullscreen resolution issues.
Fixed animation transition issues causing character slipping.
Fixed multiple UI scaling and tooltip issues.
Fixed hitstop effects triggering incorrectly.
Fixed first-session progression events.
Source
Changelog.gg summarizes and formats this update. How we read updates.
