In this update3
Full notes
Full Furyball: Rogue Revenge update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
Furyball: Rogue Revenge changes
New :
Added new unlockable ball : Heavyball
Added Leaderboard (only for Normal and Hard difficulty). Available on Steam : https://steamcommunity.com/stats/4729450/leaderboards/20138734
Added Azamy's Room
Added new special room in runs
Added Dash Attack animation & VFX
Added Dual Stick control
Added new SFX for Heavyball, Inflataball & Sparkball
Added new voicelines for Azamy
Added new external Links to the Menu (Leaderboard, Survey & Review)
Changes and Improvements :
Improved Combo and Hyperspeed UI
Improved Hyperspeed behaviour
Improved Hyperspeed signs and feedback
Nerfed the Runner's catch range
Changed the upgrade effect for Azamy's Furyball: it now gives you more initial Fury
Removed the need for interaction when leaving the first tutorial room
Improved Madbull's AI
Updated Madbull's Arena's SFX
Changed interaction input from RB to Y
Improved Shader compilation speed
Improved input handling during pause
Improved dash attack
Improved enemy spawning system
Improved Hitstop
Updated Localization
Updated damage VFX
Improved aim assist
Locked items in the Gym now display their description
Updated the Heavyball's visual
Disabled Gamepad input remapping
Balanced various enemies, game economy and equipment
Fixes :
Fixed a bug where the Pitcher enemy could throw the ball out of bounds (for real this time)
Fixed a bug where the Furyball could be upgraded for free
Fixed a bug where tutorial screens displayed keyboard inputs while playing on controller
Fixed a bug where the Runner would not let the ball go even if killed
Fixed a bug where the dash attack would not behave the same when using a keyboard or controler
Fixed a bug where enemy AI would not pass the ball
Fixed a bug where you could not enter special characters in feedback window
Fixed a bug where recalling the ball during dash attack would play the recall VFX indefinitely
Fixed a bug where Y input would be displayed as X input in the settings
Fixed a bug where the Combo's value would stay between rooms (display only)
Fixed various visual bugs
Fixed a crash when going back to the hub after dying
Fixed a visual bug where the recall VFX would play during death animation.
Source
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