Full notes
Full FURTIVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
- Maps
FURTIVE changes
Release Notes
Final missions at the Main Facility has been temporarily disabled until next update. We just need to fix a few issues and bring it back in the next update.
Added a permanent crosshair to the centre of the screen.
Added a boot to the HV-1 to store items.
Improved inventory crafting UI to fit more items in the list.
HV-1 now has a spawn chance at outposts.
Fixed HV-1 position not saving and loading. They should now load back in the spot they were saved in.
Pause menu buttons should definitely be fixed now. Let us know if issues persist.
Fixed village NPC's not spawning in correct positions at a certain village.
Fixed Corocotta Disguises not being findable.
Players should no longer be able to get past the bridge without being up to the correct mission.
Ongoing Improvements
HV-1 Vehicle handling is being looked at for improvements.
Dropped Rucksack being implemented into the save system.
Improving the game's framerate.
Multiplayer bugs.
Map improvements.
Please continue to leave us your feedback, it has been a huge help!
Source
Changelog.gg summarizes and formats this update. How we read updates.
