What changed
0 fixes4 additions3 changes0 removals
- Balance
- Gameplay
- Events
- UI and audio
changedIt's been a while, but we're still trucking along after a bit of a health scare. Today's patch brings many changes and additions to the game, including the namesake of the patch, The Fatespinner.
addedNew Features:
addedFatespinner: A new NPC that allows you to unlock more powers that can be unlocked during runs as well as being able to toggle certain powers on and off to have a bit more control during runs.
addedLevel Empowers: Added into the game are ways to slightly augment the stats of you, the enemies or the rewards of a run - once unlocked.
addedNotable Changes: - A few new weapons/minibosses/items/characters - Puncture & Recovery are removed - ARM turned into DEF (Armour > Defense) - bDAM (Boss against boss enemy types) added - Weapons level up differently during runs - Actives have first pass of leveling up - Mage spells, level pacing, scaling changed - Weapon masteries are changed (Removing the give:take in favour of small bonuses)
changed+ An unspeakable amount of small changes and UI reworks.
Further Still: Survivors changes
changedIt's been a while, but we're still trucking along after a bit of a health scare. Today's patch brings many changes and additions to the game, including the namesake of the patch, The Fatespinner.
addedNew Features:
addedFatespinner: A new NPC that allows you to unlock more powers that can be unlocked during runs as well as being able to toggle certain powers on and off to have a bit more control during runs.
addedLevel Empowers: Added into the game are ways to slightly augment the stats of you, the enemies or the rewards of a run - once unlocked.
addedNotable Changes: - A few new weapons/minibosses/items/characters - Puncture & Recovery are removed - ARM turned into DEF (Armour > Defense) - bDAM (Boss against boss enemy types) added - Weapons level up differently during runs - Actives have first pass of leveling up - Mage spells, level pacing, scaling changed - Weapon masteries are changed (Removing the give:take in favour of small bonuses)
It's been a while, but we're still trucking along after a bit of a health scare. Today's patch brings many changes and additions to the game, including the namesake of the patch, The Fatespinner.
New Features:
Fatespinner: A new NPC that allows you to unlock more powers that can be unlocked during runs as well as being able to toggle certain powers on and off to have a bit more control during runs.
Mage Boss Fight: A first pass at an "end goal" for each levels- it's a bit more than the minibosses found throughout and gives a clean exit point to the level... if you wish to take it.
Level Empowers: Added into the game are ways to slightly augment the stats of you, the enemies or the rewards of a run - once unlocked.
Notable Changes:
- A few new weapons/minibosses/items/characters
- Puncture & Recovery are removed
- ARM turned into DEF
(Armour > Defense) - bDAM (Boss against boss enemy types) added - Weapons level up differently during runs - Actives have first pass of leveling up - Mage spells, level pacing, scaling changed - Weapon masteries are changed (Removing the give:take in favour of small bonuses)
+ An unspeakable amount of small changes and UI reworks.
I apologize for the GUI looking much different but there was a UI bug that I still can't figure out so I had to simplify everything for now to make things functional.