Remember when I said that this episode is more "Education" than "Furthering"? It's still that but in my unchecked passion and my desire to always punch above my weight I found my current scale...limiting.
Full notes
Full Further Education update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
UI and audio
changedRemember when I said that this episode is more "Education" than "Furthering" ? It's still that but in my unchecked passion and my desire to always punch above my weight I found my current scale...limiting. So I dedicated myself to a part of Blender that I was scared to touch, and I still am- actually making scenes in it. So I did and results shocked even myself- I have achieved photorealism within days, it's not perfect but it's waaaaaay ahead of what good ol' DAZ3D allows me to do, and this newfound liberation and expansion of my skillset has pondering upon a massive change in how I work i.e. shifting to Blender. NOW NOW, not everything is done in blender of course, I'm confident not cocky. So numbers: Renders- 725/1500+ SFX - Chosen, not implemented Music- Sorted Assets- 8/14 done! (yeah the script demands MORE) Coding- HALF DONE, (next half would be directly after rendering stage)
Further Education changes
changedRemember when I said that this episode is more "Education" than "Furthering" ? It's still that but in my unchecked passion and my desire to always punch above my weight I found my current scale...limiting. So I dedicated myself to a part of Blender that I was scared to touch, and I still am- actually making scenes in it. So I did and results shocked even myself- I have achieved photorealism within days, it's not perfect but it's waaaaaay ahead of what good ol' DAZ3D allows me to do, and this newfound liberation and expansion of my skillset has pondering upon a massive change in how I work i.e. shifting to Blender. NOW NOW, not everything is done in blender of course, I'm confident not cocky. So numbers: Renders- 725/1500+ SFX - Chosen, not implemented Music- Sorted Assets- 8/14 done! (yeah the script demands MORE) Coding- HALF DONE, (next half would be directly after rendering stage)
Remember when I said that this episode is more"Education"than"Furthering"? It's still that but in my unchecked passion and my desire to always punch above my weight I found my current scale...limiting. So I dedicated myself to a part of Blender that I was scared to touch, and I still am- actually making scenes in it. So I did and results shocked even myself- I have achieved photorealism within days, it's not perfect but it's waaaaaay ahead of what good ol' DAZ3D allows me to do, and this newfound liberation and expansion of my skillset has pondering upon a massive change in how I work i.e. shifting to Blender. NOW NOW, not everything is done in blender of course, I'm confident not cocky. So numbers: Renders- 725/1500+ SFX - Chosen, not implemented Music- Sorted Assets- 8/14 done! (yeah the script demands MORE) Coding- HALF DONE, (next half would be directly after rendering stage)