Full notes
Full Furious Seas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Balance
- Maps
- Server
š£ VOICE CHAT MULTIPLAYER PATCH š£
Arr Matey's, weāve added voice chat to the multiplayer alpha build. Make the most of it with your best pirate jokes and sea shanties!
Whatās a pirateās favorite letter?
P! Because itās an Arrr but itās missinā a leg.
Adjustments - Feb 28, 2019
Multiplayer - Players can now press any button to skip the end of sessions score screen.
Bug Fixes - Feb 28, 2019
Alt-tabbing no longer causes the game to crash
Levels will now clear correctly at the end of a session.
Singleplayer Campaign - Dying on Captain Ruin level will no longer stall the game.
Singleplayer Campaign - Boss ships will no longer occasionally stop responding to player.
Multiplayer - Pause menu will now actually pause the game after leaving
Adjustments - Feb 22, 2019
Multiplayer - Tutorial cards now shown to players who choose Multiplayer on first run of game.
Multiplayer - Reward posters no longer show when Friendly Fire is enabled.
Singleplayer Campaign - Mission Confirmation screen has been updated.
Bug Fixes - Feb 22, 2019
Multiplayer - Room will now show up in the Lobby when the session ends.
Multiplayer - Non-host players will now show as "Not Ready" on Room Setup screen when the previous session ends.
Multiplayer - Players can now rejoin the same room if they leave when the previous session ends.
Multiplayer - Final score can now be skipped by pressing any button.
Singleplayer Campaign - Boss boat will now continue to attack player after player respawn.
Singleplayer Campaign - Difficulty settings in Misson Confirmation screen should now apply to gameplay.
Adjustments - Feb 20, 2019
Multiplayer is now accessible at the start of the game, as well as on the map.
Difficulty settings for Singleplayer moved to confirmation screen after poster pick up.
Added 30 minute session duration as an option.
Disable voice chat now mutes both player mic and other player's voices.
On end of a multiplayer session, players will now go back to the Room Setup menu.
Added bloom to explosions.
Bug Fixes - Feb 20, 2019
Multiplayer Room Setup will no longer get stuck when selecting 5 minute duration.
New Additions - Feb 17,2019
VOICE CHAT - Built in voice chat to talk with your friends and terrify your foes in multiplayer.
Adjustments - Feb 17,2019
Network now has a timeout when trying to connect to a server.
Players now respawn at random locations in Multiplayer.
Player nameplates now more visible at far distances.
š£ COMMUNITY ANNOUNCEMENTS š£
Need some inspiration for jokes and shanties in your multiplayer games? Check out our communities for the latest! Reddit https://www.reddit.com/r/FuriousSeas/ Discord https://discord.gg/988Snqg Think this update is cool? Have feedback or suggestions for the game? Join our interactive roadmap and help us create the future of Furious Seas: https://furiousseas.canny.io
Source
Changelog.gg summarizes and formats this update. How we read updates.
