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Steam News1 April 20251y ago

2 DAYS LEFT TIL THE BATTLE BEGINS!

Hello Folks! Hope you are all ready because... WE'RE RELEASING THE GAME IN 2 DAYS FROM NOW! We can not wait for you to put your hands (or paws if you're an actual fur) onto the game!

In this update2

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Full Fur and Fables update

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Repeated intro

Hello Folks! Hope you are all ready because... WE'RE RELEASING THE GAME IN 2 DAYS FROM NOW! We can not wait for you to put your hands (or paws if you're an actual fur) onto the game! Let’s continue the recap of the most important features coming to Fur and Fables! Shall we?

What changed

0 fixes1 addition11 changes0 removals
  • Balance
  • Maps
  • Server
addedElemental DamageThe new version of Fur and Fables adds elemental damage to the game. There are currently three types of damage:
changedElemental DamageCold: Enemies hit by cold damage are frozen in place temporarily (bosses and mini-bosses are slowed instead of stopped).
changedElemental DamageLightning: Chain lightning arcs from the enemy that was hit to a number of other enemies in range.
changedElemental DamagePoison: Enemies suffer additional damage for a few seconds after being hit.
changedElemental DamageYou can give your characters an elemental damage buff by picking up an Upgrade Anvil in the game.
changedElemental DamageEach character can only have one damage type at a time, but the damage type resets after each stage, so you can try different combinations and test which element goes well with each character. For example, Cold damage is especially useful on the Barbarian and Fighter, as they can both prevent enemies from getting too close.

Fur and Fables changes

addedThe new version of Fur and Fables adds elemental damage to the game. There are currently three types of damage:
changedCold: Enemies hit by cold damage are frozen in place temporarily (bosses and mini-bosses are slowed instead of stopped).
changedLightning: Chain lightning arcs from the enemy that was hit to a number of other enemies in range.
changedPoison: Enemies suffer additional damage for a few seconds after being hit.
changedYou can give your characters an elemental damage buff by picking up an Upgrade Anvil in the game.

New Enemies

After several sketches and iterations, we came up with the rock enemies. Eric, the game’s graphic designer and animator, created a family of rock monsters different from our animal heroes. They answer all the design principles we set out to achieve:

  • They are made of stone and rock so players won’t be too sorry for them.

  • We intentionally kept them neutral looking (no red eyes and sharp fangs).

  • They have a distinct and limited color palette different from the main characters.

  • They are unique to this world we created.

We wanted to mix things up with a completely different look and feel for the second wave of enemies. This time, we wanted to expand the world of Fur and Fables by creating something that would represent the darker side of our heroes.

These enemies are similar to our main characters but obviously from a different culture. They feature more skulls, horns, crude blades, and fur loinclothes.

Elemental Damage

The new version of Fur and Fables adds elemental damage to the game. There are currently three types of damage:

  • Cold: Enemies hit by cold damage are frozen in place temporarily (bosses and mini-bosses are slowed instead of stopped).

  • Lightning: Chain lightning arcs from the enemy that was hit to a number of other enemies in range.

  • Poison: Enemies suffer additional damage for a few seconds after being hit.

You can give your characters an elemental damage buff by picking up an Upgrade Anvil in the game.

Each character can only have one damage type at a time, but the damage type resets after each stage, so you can try different combinations and test which element goes well with each character. For example, Cold damage is especially useful on the Barbarian and Fighter, as they can both prevent enemies from getting too close.

Poison damage can be significant for characters with long-ranged attacks, such as the Wizard, as enemies will suffer the maximum damage over time before they get to the party. Lightning damage works well with high-damage characters like the Rogue, making her precise but small crossbow bolt into an area-clearing machine.

But all elemental damage types can be helpful for all characters, so try them out and find what works best for you!

You can also create some synergies, like freezing an enemy and then poisoning it, ensuring the poison will have its full effect.

That’s everything for now, but come tomorrow for another recap! Join our Discord Server to stay updated and join the discussion. We’ll also be posting trailers and updates on our YouTube channel, and if you’d like to wishlist the game, you can do so now. See you on April 3rd. ✌️

https://store.steampowered.com/app/2875810/Fur_and_Fables/

~ Fur and Fables Dev Team

Source

Steam News / 1 April 2025

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