Full notes
Full Fungal Colony Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Fixes
- Performance
- Balance
- Gameplay
With this patch I am attempting to address some concerns players have had. Plinko was overshadowing the entire rest of the game and needed to have it's rewards lowered. Additionally, the Cauldron was too liberal and early players were locking themselves out of it for hours at a time.
General:
Collectible Count on Marketplace fixed
Cauldron:
Fixed Integer Underflow on currency visualizers
Offline Time Calculation Stability Improvements
*New* Cauldron now has a maximum ingredient capacity determined by it's level.
You can increase the level by clicking the cauldron to speed it up, or brewing potions.
Percent Buttons now set the amount to a % of the capacity instead of available mushrooms.
Plinko:
New Collectible Patron and Community names
Score now refreshes properly at the start of the game.
Spore Drop Rate reduced and Potion Drop rate increased.
Spore and Hivemind Point rewards capped at 1
Ball rewards capped at 3.
Minor Prize bar size shrunk by 33%.
Maximum Balls Fired Per Second increased to 6.66... from 5.
Collection Shelf visually condensed to increase information per inch
Portal noise volume lowered
Peg collide noise re-added
Source
Changelog.gg summarizes and formats this update. How we read updates.
