Full notes
Full Fumiko! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Server
- Maps
Patch Notes from 01/06/2017
General
All memory pieces can now be found in the main menu once unlocked
A message is now shown on the screen when a new objective is given
Completely overhauled menu, giving much easier access to the game's settings
You can now store and load savegames manually & the game creates backup savegames for key plot moments, giving an easy way to go back and continue exploration
Can now scroll the last text log
Gameplay
Improved drop shadow visibility
Drop shadow now also goes downwards from fumiko and connects to the lower drop shadown, giving a clearer hint on where to land
Increased collider sizes to collect flying orbs by a huge margin
Reduced player respawn time to 2 seconds
Added new ability: Drop downwards by pressing X or f (a downwards jump with infinite charges)
Endless jumping is now introduced earlier in the game
Multijump is now introduced earlier in the game
Enemies will now reset to their spawn location when the player dies
Vastly improved push bots (enemies) visibility
Dash now uses the Right Trigger (RT) on gamepads instead of the B button
Levels & Homeworlds
Overhauled introduction to the game, adding a new starting area and tutorializing things in a more effective way
Improved several jumping puzzles to require less precision jumping
Completely overhauled the I.M. Server, removing invisible platforms, adding hints and improving visual structure
Added several subtle visual hints to levels to improve direction and distance judging
Tweaked the kronos puzzle to require less iterations to solve, increased collider sizes for the well
Reduced number of explosions needed to defeat the last boss
Added 6 new homeworlds to Hyperion with new dialogues and vistas
Added two maps to Hyperion for easier navigation
Added large visual hints for maps and points of interest in Hyperion
Added two public attractions to Hyperion
Story
Reworked story progression in Hyperion, giving a clearer goal to follow and guiding the player to either continue or exit the chapter
Added distortion to several places in Hyperion (homeworlds getting corrupted), improving exploration in this chapter of the game
Tweaked & rewrote multiple dialogues and story passages
Added multiple new dialogues and some new story instances
Added and improved several camera pans
Achievements
Added a new Steam achievement to Hyperion: Lonely Dancer
Other
Moved a memory piece to a different, more logical position
Fixed waterfall not being influenced by sound settings in Ariana's homeworld
Added new animations to casual humans
First Person look can now be used when the camera is zoomed out by a script
Can now invert Camera X
Fixed accidental text skipping when completing text with Button A or Space
Many small bugfixes
Many small improvements
Dialogue now prevents death in most circumstances
Source
Changelog.gg summarizes and formats this update. How we read updates.
