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Steam News16 February 20251y ago

PATCH D.2 IS OUT

enemy intentions now refer to targeted player characters by name activating dialogue automatically hides tutorial boxes text boxes are stabilised in relation to the camera sway, preventing the text from shimmering a cer

Full notes

Full FUMEHEAD update

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What changed

3 fixes0 additions0 changes8 removals
  • Gameplay
  • Fixes
  • UI and audio
removeda certain hidden dialogue no longer activates prematurely
removedinteractive monologue boxes no longer flash during dialogue choices if left unused
fixedfixed level bar in inventory screen showing being less full than ratio of current XP to next level
removedmashing save button during the door kick animation no longer allows to create an invalid state save file
removedloading a save during fade in animation no longer causes permanently black screen until next restart
removedloading any save no longer causes a z ordering issue with certain sprites

FUMEHEAD changes

removeda certain hidden dialogue no longer activates prematurely
removedinteractive monologue boxes no longer flash during dialogue choices if left unused
fixedfixed level bar in inventory screen showing being less full than ratio of current XP to next level
removedmashing save button during the door kick animation no longer allows to create an invalid state save file
removedloading a save during fade in animation no longer causes permanently black screen until next restart
  • enemy intentions now refer to targeted player characters by name

  • activating dialogue automatically hides tutorial boxes

  • text boxes are stabilised in relation to the camera sway, preventing the text from shimmering

  • a certain hidden dialogue no longer activates prematurely

  • interactive monologue boxes no longer flash during dialogue choices if left unused

  • fixed level bar in inventory screen showing being less full than ratio of current XP to next level

  • mashing save button during the door kick animation no longer allows to create an invalid state save file

  • loading a save during fade in animation no longer causes permanently black screen until next restart

  • loading any save no longer causes a z ordering issue with certain sprites

  • saving is no longer available in-between rooms

  • opening inventory during death of both heroes no longer prevents you from interacting with the death menu

  • ELECTROCUTE and TIME OUT now affect units with BURROWED effect

  • minor wording changes in effect descriptions

  • fix targeting issue that allowed enemies to sometimes target a dead hero

  • fix issue with death animations not completing for heroes who died during last turn

  • death screen no longer has social media buttons

Source

Steam News / 16 February 2025

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