Full notes
Full FUMEHEAD update
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What changed
- Gameplay
- Fixes
- UI and audio
FUMEHEAD changes
enemy intentions now refer to targeted player characters by name
activating dialogue automatically hides tutorial boxes
text boxes are stabilised in relation to the camera sway, preventing the text from shimmering
a certain hidden dialogue no longer activates prematurely
interactive monologue boxes no longer flash during dialogue choices if left unused
fixed level bar in inventory screen showing being less full than ratio of current XP to next level
mashing save button during the door kick animation no longer allows to create an invalid state save file
loading a save during fade in animation no longer causes permanently black screen until next restart
loading any save no longer causes a z ordering issue with certain sprites
saving is no longer available in-between rooms
opening inventory during death of both heroes no longer prevents you from interacting with the death menu
ELECTROCUTE and TIME OUT now affect units with BURROWED effect
minor wording changes in effect descriptions
fix targeting issue that allowed enemies to sometimes target a dead hero
fix issue with death animations not completing for heroes who died during last turn
death screen no longer has social media buttons
Source
Changelog.gg summarizes and formats this update. How we read updates.
