What changed
0 fixes2 additions0 changes1 removal
addedThe first (and probably only?) patch is now live for the Fully Dogomatic Demo! It's been super fun to see people enjoying the game and I'm excited to let you try this new version with some more polish.
removedChangelog: - Removed guns that felt redundant (revolver, .22, and Tommy gun) If you have strong feelings about these guns let me know and I can try reworking them. - Reworked the pause/settings menu to be more useful and user-friendly. Now includes volume settings for music and sfx! - Lowered gun/upgrade price inflation rate. - Slightly lowered enemy spawn rate in the last two minutes of the game round. - Increased chance for rare weapons to spawn in shops. - Lowered the base gun cap but made Gun Nut dog tag give you 2 more gun slots instead of 1. - Made money move more satisfyingly when dropped and picked up. - Shops now only show upgrades after you reach the gun cap.
addedGive it a try and let me know what you think! Also, we got a new thumbnail incoming, the cover to this post is a wip sketch!
Fully Dogomatic changes
addedThe first (and probably only?) patch is now live for the Fully Dogomatic Demo! It's been super fun to see people enjoying the game and I'm excited to let you try this new version with some more polish.
removedChangelog: - Removed guns that felt redundant (revolver, .22, and Tommy gun) If you have strong feelings about these guns let me know and I can try reworking them. - Reworked the pause/settings menu to be more useful and user-friendly. Now includes volume settings for music and sfx! - Lowered gun/upgrade price inflation rate. - Slightly lowered enemy spawn rate in the last two minutes of the game round. - Increased chance for rare weapons to spawn in shops. - Lowered the base gun cap but made Gun Nut dog tag give you 2 more gun slots instead of 1. - Made money move more satisfyingly when dropped and picked up. - Shops now only show upgrades after you reach the gun cap.
addedGive it a try and let me know what you think! Also, we got a new thumbnail incoming, the cover to this post is a wip sketch!
The first (and probably only?) patch is now live for the Fully Dogomatic Demo! It's been super fun to see people enjoying the game and I'm excited to let you try this new version with some more polish.
Changelog: - Removed guns that felt redundant (revolver, .22, and Tommy gun) If you have strong feelings about these guns let me know and I can try reworking them. - Reworked the pause/settings menu to be more useful and user-friendly. Now includes volume settings for music and sfx! - Lowered gun/upgrade price inflation rate. - Slightly lowered enemy spawn rate in the last two minutes of the game round. - Increased chance for rare weapons to spawn in shops. - Lowered the base gun cap but made Gun Nut dog tag give you 2 more gun slots instead of 1. - Made money move more satisfyingly when dropped and picked up. - Shops now only show upgrades after you reach the gun cap.
Give it a try and let me know what you think! Also, we got a new thumbnail incoming, the cover to this post is a wip sketch!