Full notes
Full Full Metal Sergeant update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Events
- Gameplay
Full Metal Sergeant changes
Even though I haven’t posted in a while, Full Metal Sergeant still has my full attention, especially when it comes to keeping it stable and fixing any issues that appear. This week there’s a good reason to mention it again: the game is taking part in the Turn-Based Carnival event on Steam.
The event celebrates turn-based and strategy games from all over the world. If you have a moment, I really recommend browsing through the selection, there are many great titles made by passionate developers, and it’s worth a look.
While FMS1 hasn’t received major updates recently, it remains the foundation that inspired my current projects. I’m now focused on Full Metal Sergeant 2, which expands on the first game’s ideas, training, management, and tactical missions, in a new setting with deeper mechanics and more personality.
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I’m also working on a smaller side project called Last Card Dungeon, a turn-based dungeon crawler where every move costs you a card from your deck. It’s a compact but strategic experience, and I’m enjoying how it’s coming together.
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Thanks for reading and for continuing to support my work.
Carlo
Source
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