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Steam News27 January 20188y ago

FULL METAL FURIES - THE ENDLESS FIXES PATCH - v1.0.3

We're releasing our first big patch to the networking experience for Full Metal Furies.

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Full Full Metal Furies update

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  • Performance
fixedWe're releasing our first big patch to the networking experience for Full Metal Furies. To ensure it updates, please right click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: This is our first patch targeted at fixing the networking experience, and hopefully addresses most of the major issues encountered online. Please note that this version does not fix everything, but should improve things. In the meantime, we are extremely grateful to the individual at BlitWorks who worked day and night to improve the networking. We are also currently working on rehauling the network desync interpolation code, to make the overall experience feel much better online. We hoped to get it in for this patch, but could not get it to a state that we were 100% confident with, and have decided to delay it for the next patch. ****************************************** Full Metal Furies - v1.0.3 NETWORK AND OPTIMIZATION BUG FIXES: - Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch. - Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix). - Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players. - Fixed some instances (but not all) where player animations would freeze on client computers. - Fixed conversations not triggering in one or more clients. - Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp. - Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+. - Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions. - Fixed multiple bugs where using the campfire would result in player disconnection. - Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting. - Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop. - Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again). - Join screen timeout reduced to 15 secs from 90 secs. GAMEPLAY FIXES: - Added even more comprehensive collision checks (hotfix). - Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix). - Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix). - Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix). - Fixed bug where player previous position was incorrect when swapping classes (hotfix). - Game now keeps a backup of save files in case they become corrupt (hotfix), - Fixed crash bug with Chinese language file (hotfix). - Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix). - Fixed bug where enemy buffers would sometimes

Full Metal Furies changes

fixedWe're releasing our first big patch to the networking experience for Full Metal Furies. To ensure it updates, please right click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: This is our first patch targeted at fixing the networking experience, and hopefully addresses most of the major issues encountered online. Please note that this version does not fix everything, but should improve things. In the meantime, we are extremely grateful to the individual at BlitWorks who worked day and night to improve the networking. We are also currently working on rehauling the network desync interpolation code, to make the overall experience feel much better online. We hoped to get it in for this patch, but could not get it to a state that we were 100% confident with, and have decided to delay it for the next patch. ****************************************** Full Metal Furies - v1.0.3 NETWORK AND OPTIMIZATION BUG FIXES: - Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch. - Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix). - Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players. - Fixed some instances (but not all) where player animations would freeze on client computers. - Fixed conversations not triggering in one or more clients. - Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp. - Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+. - Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions. - Fixed multiple bugs where using the campfire would result in player disconnection. - Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting. - Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop. - Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again). - Join screen timeout reduced to 15 secs from 90 secs. GAMEPLAY FIXES: - Added even more comprehensive collision checks (hotfix). - Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix). - Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix). - Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix). - Fixed bug where player previous position was incorrect when swapping classes (hotfix). - Game now keeps a backup of save files in case they become corrupt (hotfix), - Fixed crash bug with Chinese language file (hotfix). - Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix). - Fixed bug where enemy buffers would sometimes

We're releasing our first big patch to the networking experience for Full Metal Furies. To ensure it updates, please right click Full Metal Furies > Properties > Local Files > Verify Integrity of Game Files For any issues not found in the forums, feel free to send us bug reports at support@cellardoorgames.com ****************************************** DISCLAIMER: This is our first patch targeted at fixing the networking experience, and hopefully addresses most of the major issues encountered online. Please note that this version does not fix everything, but should improve things. In the meantime, we are extremely grateful to the individual at BlitWorks who worked day and night to improve the networking. We are also currently working on rehauling the network desync interpolation code, to make the overall experience feel much better online. We hoped to get it in for this patch, but could not get it to a state that we were 100% confident with, and have decided to delay it for the next patch. ****************************************** Full Metal Furies - v1.0.3 NETWORK AND OPTIMIZATION BUG FIXES: - Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch. - Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix). - Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players. - Fixed some instances (but not all) where player animations would freeze on client computers. - Fixed conversations not triggering in one or more clients. - Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp. - Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+. - Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions. - Fixed multiple bugs where using the campfire would result in player disconnection. - Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting. - Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop. - Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again). - Join screen timeout reduced to 15 secs from 90 secs. GAMEPLAY FIXES: - Added even more comprehensive collision checks (hotfix). - Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix). - Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix). - Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix). - Fixed bug where player previous position was incorrect when swapping classes (hotfix). - Game now keeps a backup of save files in case they become corrupt (hotfix), - Fixed crash bug with Chinese language file (hotfix). - Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix). - Fixed bug where enemy buffers would sometimes

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Steam News / 27 January 2018

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