Full notes
Full Fulfillment Center Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Fixes
The one with the multiplayer
*
Major Changes
The Entire Game Engine
FCS has been updated to Unreal Engine 5.5
General Changes
Steam Integration
Stats are now being tracked for achievements and such
Online lobbies are being tested. However, they're...interesting.
Shipping
Players can now request shipping for specific orders
WARNING: Requesting shipping is weird if the pallet has multiple orders. Only send multi-shipment orders at the end of the day (auto) or select ALL orders on the same pallet. I.E. Pallet A has orders 1, 3 and 4. Make sure you request shipping for ALL THREE of those order ID's. Nothing will break, you'll just lose product.
Changed which alert is shown when not enough money to purchase cart
Computer screen no longer flashes every 1000ms (THANK THE TOQUE!)
Pallets can now be (un)wrapped
Pallets now come from the suppliers wrapped
I suggest leaving them wrapped for safety's sake. Or don't Good luck.
Ordering multiple products from the store will no longer place them one inside the other
New box models
More cases per pallet
New Pallet models have made their way into the system some how....hmm..strange.
Pallets can now have multiple orders tied to them. They can only be assigned to the same customer.
WARNING: Requesting shipping is weird if the pallet has multiple orders. Only send multi-shipment orders at the end of the day (auto) or select ALL orders on the same pallet. I.E. Pallet A has orders 1, 3 and 4. Make sure you request shipping for ALL THREE of those order ID's. Nothing will break, you'll just lose product. It's said twice because it's important :)
Time no longer stops at the end of the day. It will continue till midnight then stop. As of right now, products won't come in after the end of the day.
Map Changes
The Gutter.
Working on a new side activity.
Misc. Changes
You're cute. But that's not a change.
Bugs Fixes
CURRENTLY UNTRACKED BECAUSE THERE'S A LOT OF THEM PROBABLY.
- Except this oneFixed an issue where pallets weren't being loaded from save properly
- ...and this oneFixed an issue where loading from the start menu wasn't loading properly
*vaguely...
Source
Changelog.gg summarizes and formats this update. How we read updates.
