Full notes
Full Fugl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Fixes
- Server
Fugl changes
This update focuses mostly on the audio side, though the release features a number of other improvements.
Audio - Reworks and Polish
Better 3D audio attenuation, hear more from far away
Every avatar sound is now in stereo, many of them new
Avatar and creatures emit footstep sounds based on material
Creatures emit sound when walking, jumping, flapping, landing and taking off
Lots of new creature sounds, almost every creature now have unique calls
Every biome now have unique ambiences for above and under water
Reworked wind sounds, added more 3d feel to it
Added whooshes when passing terrain at close range
Volume has been tweeked for all music
Better reverb for biomes and caves
Added particles to avatar chirping
Headphones are recommended for the full experience
Game
Morphing is now more consistent and manual morphing works as expected
Fixed an issue with wrong help text displayed in some cases
Some levels have been regenerated
Graphics
Specular highlight in water is now pixelated
Creatures fade into view
Avatar now clips correctly with water
Clouds white out effect now works correctly
Added Launcher app to reset prefs and choose graphics pipeline
Feedback Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya.
Source
Changelog.gg summarizes and formats this update. How we read updates.
