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Steam News5 August 20263d ago

Thank You for the Amazing Demo Feedback! (8 Patches in 12 Days! πŸš€)

Hey everyone! πŸ‘‹ The response to the demo over the last couple of weeks has been incredible.

Full notes

Full Fuel Station Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! πŸ‘‹

What changed

1 fix0 additions1 change0 removals
  • Balance
  • Gameplay
fixedOver 30 QoL improvements & fixes implemented , including: QoL Upgrades: Rearrange shelves & self-checkouts on the fly without emptying them, box capacity increased to 10, faster shelf restocking, and customizable keybindings. No More Scavenger Hunts: Trash bag capacity doubled to 10, empty boxes now merge directly into bags, and glowing markers highlight those final sneaky trash items. UI & Visuals: Added a full UI Scale slider (75%–150%), placement previews for ceiling lamps, glowing price tags, and real weather matching daily events. Bug Squashing: Eliminated the nasty register/checkout freezes, fixed stuck camera angles, and added an automatic safety-net release ([c][ESC][/c] x3).
changedThis is only the beginning! I'm constantly taking notes and working on the next improvements. If you want to dive into the full, detailed patch notes for every single update, check out the official thread here:

Fuel Station Simulator changes

fixedOver 30 QoL improvements & fixes implemented , including: QoL Upgrades: Rearrange shelves & self-checkouts on the fly without emptying them, box capacity increased to 10, faster shelf restocking, and customizable keybindings. No More Scavenger Hunts: Trash bag capacity doubled to 10, empty boxes now merge directly into bags, and glowing markers highlight those final sneaky trash items. UI & Visuals: Added a full UI Scale slider (75%–150%), placement previews for ceiling lamps, glowing price tags, and real weather matching daily events. Bug Squashing: Eliminated the nasty register/checkout freezes, fixed stuck camera angles, and added an automatic safety-net release ([c][ESC][/c] x3).
changedThis is only the beginning! I'm constantly taking notes and working on the next improvements. If you want to dive into the full, detailed patch notes for every single update, check out the official thread here:

The response to the demo over the last couple of weeks has been incredible. I just wanted to take a moment to say a massive THANK YOU to each and every one of you who played, streamed, and dropped feedback in the forums or on Discord.

Seeing your Let's Plays and reading your constructive reports gives me so much energy to make this game the best it can possibly be.

I've been grinding hard behind the scenes to fix your pet peeves. Here is what we accomplished together in just 12 days:

  • 8 Patches released

  • Over 30 QoL improvements & fixes implemented, including:

    • QoL UpgradesRearrange shelves & self-checkouts on the fly without emptying them, box capacity increased to 10, faster shelf restocking, and customizable keybindings.
    • No More Scavenger Hunts: Trash bag capacity doubled to 10, empty boxes now merge directly into bags, and glowing markers highlight those final sneaky trash items.

    • UI & VisualsAdded a full UI Scale slider (75%–150%), placement previews for ceiling lamps, glowing price tags, and real weather matching daily events.
    • Bug SquashingEliminated the nasty register/checkout freezes, fixed stuck camera angles, and added an automatic safety-net release ([c][ESC][/c] x3).

This is only the beginning! I'm constantly taking notes and working on the next improvements. If you want to dive into the full, detailed patch notes for every single update, check out the official thread here:

πŸ‘‰ Patch Notes & Discussion Thread

Thank you all for being part of this journey. Keep the feedback coming! ❀️

– Philipp

Source

Steam News / 5 August 2026

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