Full notes
Full Fuel Station Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
General
Hello, We are excited to present Devlog #7, where we will delve into two essential new features that will add depth and complexity to our game: the Level System and the Tech Tree. These mechanics will not only influence how you interact with the game but will also open up unique strategic opportunities. Let’s explore them together!
Level System
The level system shows your experience level with each fueled car, each product sold, and even by maintaining cleanliness. For every activity, you’ll receive experience points that contribute to leveling up. At release, the maximum level will be 50. Each new level unlocks new possibilities and also grants you Tech Points, which can be used in the Tech Tree.
Tech Tree
Many of you might be familiar with the concept of a "skill tree" or other similar implementations. The purpose of this tactic is the same: to give players the ability to choose their own development path. Tech Points will not be enough to unlock all technologies, so you will need to follow a clear strategy to maximize your profit.
Your Opinion Matters!
We’d love to hear your thoughts on the level system and the Tech Tree! How do you feel about these new mechanics ?
Source
Changelog.gg summarizes and formats this update. How we read updates.
