Full notes
Full FTD2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
FTD2 changes
Update 1.0.39 (08/23/2021)
List of fixes and updates.
MENU CHANGES
Main Menu
Another visual update to the main menu with scenery and moving camera positions to add more visual interest.
Options Menu
Shading, View Distance and Foliage sliders added. Gameplay settings now available to players for some visual effects. ie Rotating build markers can be switched off completely or just stop rotation.
Build Tower Side Menu
Text flickering has been fixed. Tower targetting drop down added.
Gameplay
Tower Info gizmo added when hovering cursor over a tower, giving Tower Stats to the player.
Targetting now added for each tower allowing priorities to Fastest, Strongest, Weakest, Shielding and Highest Level. This is accessed by clicking on a built tower.
Tower effect volumes adjusted as well as overall sound distance dropoff extended.
Shading and shadows on buildings should now be more consistent.
Starting the game should now load at your furthest progression.
Source
Changelog.gg summarizes and formats this update. How we read updates.
