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Steam News25 November 20241y ago

Fruit Switch Path Note 16.0

Engine & Version Updates * Upgraded to Unity 6: * Ensured all game components are compatible with the latest Unity version. * Leveraged Unity 6's new features and optimizations for improved performance and stability.

Full notes

Full Fruit Switch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes2 removals
  • Performance
  • UI and audio
  • Gameplay
addedEngine & Version Updates * Upgraded to Unity 6: * Ensured all game components are compatible with the latest Unity version. * Leveraged Unity 6's new features and optimizations for improved performance and stability.
changedGraphics & URP Updates * URP Upgrade: * Updated URP settings in Graphics Settings. * Applied necessary changes to Quality Settings for compatibility with URP.
removedLevel Modifications * Ice Level 2: * Removed auto-animation triggers, replacing them with manual control to allow more precise timing and performance management. * Cleaned up legacy animation logic.
removedLobby: * Removed the automatic unlocking of all City Levels. This allows for more player progression control and avoids overwhelming players early in the game.
changedScene 1: CaveLevel1: * Tweaked environment and level design for better player experience.
addedObject Zones: * Added Zones to control visibility and enable/disable objects dynamically. * Optimized object loading and unloading based on player proximity to reduce in-game resource usage

Engine & Version Updates * Upgraded to Unity 6: * Ensured all game components are compatible with the latest Unity version. * Leveraged Unity 6's new features and optimizations for improved performance and stability.

Graphics & URP Updates * URP Upgrade: * Updated URP settings in Graphics Settings. * Applied necessary changes to Quality Settings for compatibility with URP.

Level Modifications * Ice Level 2: * Removed auto-animation triggers, replacing them with manual control to allow more precise timing and performance management. * Cleaned up legacy animation logic.

Lobby: * Removed the automatic unlocking of all City Levels. This allows for more player progression control and avoids overwhelming players early in the game.

Scene 1: CaveLevel1: * Tweaked environment and level design for better player experience.

Object Zones: * Added Zones to control visibility and enable/disable objects dynamically. * Optimized object loading and unloading based on player proximity to reduce in-game resource usage

Source

Steam News / 25 November 2024

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