Full notes
Full Fruit Switch update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
Engine & Version Updates * Upgraded to Unity 6: * Ensured all game components are compatible with the latest Unity version. * Leveraged Unity 6's new features and optimizations for improved performance and stability.
Graphics & URP Updates * URP Upgrade: * Updated URP settings in Graphics Settings. * Applied necessary changes to Quality Settings for compatibility with URP.
Level Modifications * Ice Level 2: * Removed auto-animation triggers, replacing them with manual control to allow more precise timing and performance management. * Cleaned up legacy animation logic.
Lobby: * Removed the automatic unlocking of all City Levels. This allows for more player progression control and avoids overwhelming players early in the game.
Scene 1: CaveLevel1: * Tweaked environment and level design for better player experience.
Object Zones: * Added Zones to control visibility and enable/disable objects dynamically. * Optimized object loading and unloading based on player proximity to reduce in-game resource usage
Source
Changelog.gg summarizes and formats this update. How we read updates.
