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Steam News11 May 20197y ago

#ScreenshotSaturday - Improved Tail Mechanics

https://www.youtube.com/watch?v=VFdc8QFPy-Q This week we have been working on improving the tail mechanics, so that the player doesn't get knotted up as easily.

Full notes

Full Fruit Crawler update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedhttps://www.youtube.com/watch?v=VFdc8QFPy-Q This week we have been working on improving the tail mechanics, so that the player doesn't get knotted up as easily. Jake designed a system where the tail segments are constantly trying to get directly behind the segment in front of them, and it seems to have helped. What do you think of the new motion?

Fruit Crawler changes

addedhttps://www.youtube.com/watch?v=VFdc8QFPy-Q This week we have been working on improving the tail mechanics, so that the player doesn't get knotted up as easily. Jake designed a system where the tail segments are constantly trying to get directly behind the segment in front of them, and it seems to have helped. What do you think of the new motion?

https://www.youtube.com/watch?v=VFdc8QFPy-Q This week we have been working on improving the tail mechanics, so that the player doesn't get knotted up as easily. Jake designed a system where the tail segments are constantly trying to get directly behind the segment in front of them, and it seems to have helped. What do you think of the new motion?

Source

Steam News / 11 May 2019

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