Full notes
Full Frozen Synapse 2 update
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What changed
- Fixes
- Gameplay
- Maps
- Compatibility
Hi all! Plenty of bug fixes today and a much requested feature.
Fixed an occasional campaign breaking bug
Fixed issue where you could only send 1 squad out on missions or contracts
Fixes to Instant Skirmish
Ducked flamethrower/minigunner can no longer kill past cover
Fixed flamethrower/minigunner weapon 'volumes' showing up in dark modes
Game now shows the position of a player when they launch an arc weapon (e.g. grenade launcher) in dark mode
Improvements to Bomb Defusal map generator
Base Defends now have a time limit for the AI to win - if they can't do it in 20 turns or less then they lose
Enabled 'cloud saves' on Steam
By the way we've moved the macOS and Linux builds to a new branch called 'multiplatform_test'. If you want to play the game on those platforms you will need to switch to that branch until we feel that they are ready for a general release.
Source
Changelog.gg summarizes and formats this update. How we read updates.
