Full notes
Full Frostrain update
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What changed
- Gameplay
- UI and audio
- Maps
- Events
The year 2026 has begun! January was an incredibly busy—and just as meaningful—month for our development team. On the 13th, we launched Early Access, and so many of you came by to leave feedback. That’s a strong start! Based on your candid and valuable feedback, we’ll continue polishing the game as much as possible to help it grow into something even better. Thank you!
Improvements Never Stop!
Since the demo release, we’ve received a huge amount of feedback and implemented many improvements—and Early Access is no different. In fact, this is exactly why we chose to launch in Early Access. We’re a very small team, and with our limited perspective alone, it’s not always easy to see what needs fixing or how to improve things quickly. By releasing the game in Early Access, we wanted to share it with more players and keep improving it together.
And you delivered—so many of you sent thoughtful feedback packed with great ideas. We’ve been actively incorporating them into the game. We’d like to show you a bit of that process. The changes below are planned to be included in next week’s update!
Artifact Rarity Visibility
Artifacts are awesome! However, until now, their rarity could only be checked through tooltips, making it hard to tell at a glance which artifact belonged to which tier. This made it especially difficult to track things like “Golden Universalism”—for example, how many Gold-tier artifacts you were actually holding.
Now, artifact backgrounds visually indicate their rarity, making it much more intuitive to identify them at a glance.
Decision
Wouldn’t it be nice to know which Decree is currently in progress without opening the Decree window? Even though you could click to check, sometimes you just want to know instantly.
Now, when you hover your cursor over the Decree button, a tooltip will display the details of the currently active Decree.
On top of that, when no Decree is in progress, the Decree button will now always show a red-dot notification!
Entering New Environment
Previously, entering a new biome would always trigger an event. This was designed to help new players understand what effects a biome applies and whether those effects are beneficial or harmful.
The problem was that this happened far too often, making repeated runs feel irritating. To fix this, biome effects have been moved to the “Status” tab for clearer, always-available reference. When entering a new biome, you’ll now receive a notification on the left side of the screen instead.
At last—you can keep playing without constant interruptions!
Drone Supply Skip
This feature was added to improve the repeated-play experience. When receiving drone supplies, you can now click to quickly skip the animation. While the image example shows drone supplies, events can also be skipped quickly now, allowing for a much smoother and faster repeat-play experience overall.
Early Access Launch
It’s already been over two weeks since our Early Access launch. We’d like to share a few interesting stats from that time.
30,000
Over 30,000 runs have been completed during this period! Wow—an incredible number!
236
One Conductor survived for an astonishing 236 days. At this point, maybe the Promised Land isn’t even necessary…?
176
At peak times, as many as 176 Conductors were on their journey simultaneously!
67
About 67% of Conductors reported that they enjoy mint-chocolate-flavored cockroach jelly.
33
There exists a Conductor who cleared Extreme Cold Level 3 in just 33 days. Thirty-three days—unbelievable!
26
Only about 26% of Conductors managed to resist the sweet temptation offered by the Great Rift. How do you turn down five artifacts?
We’ll be back next time with even more content. Thank you!
Sincerely,
nemonan
Source
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