Frostrain 2
Steam News 20 October 20257mo ago

Demo 0.6.8 Update

Demo updates continue today! If you have thoughts on any changes, please share them freely. We carefully read every single comment—thank you! This balance update brings a mild upheaval for trains. Since this is a demo,…

Update log

Full Frostrain 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes1 addition9 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Fixes
changedThis balance update brings a mild upheaval for trains. Since this is a demo, we’re taking an aggressive approach to updates to gauge “what works best.” Specifically, we’re redistributing synergy effects that were overly concentrated at high levels toward lower levels, so we can observe how it feels to split investment across multiple synergies rather than over-committing to just one. Please leave feedback here in the comments, on the Discussions page, or via email at nemonan.inc@gmail.com . Thank you!
changedElitismYour base passenger count is halved. Train Happiness output +80% → Your base passenger count is halved. Train Happiness output +70%.
changedMissing NutMovement speed +4% → Movement speed +3%
changedJury-Rigged EngineMovement speed +6%, Happiness −9/cycle → Movement speed +4%, Happiness −11/cycle
changedTurtleHappiness +14/cycle, Movement speed −6% → Happiness +16/cycle, Movement speed −4%
changedEngine FailureMovement speed −5% → Movement speed −4%

Demo updates continue today! If you have thoughts on any changes, please share them freely. We carefully read every single comment—thank you!

This balance update brings a mild upheaval for trains. Since this is a demo, we’re taking an aggressive approach to updates to gauge “what works best.” Specifically, we’re redistributing synergy effects that were overly concentrated at high levels toward lower levels, so we can observe how it feels to split investment across multiple synergies rather than over-committing to just one. Please leave feedback here in the comments, on the Discussions page, or via email at nemonan.inc@gmail.com. Thank you!

Balance

Trains

Education

  • (3) Education: Bonus Happiness becomes 5× → Always produces bonus Happiness.

  • (4) Education: Always produces bonus Happiness → Bonus Happiness becomes 5×.

Culture

  • (2) Culture: +1 → +2

  • (3) Culture: +3 → +5

  • (4) Culture: +7 → +10

  • (5) Culture: +12 → +14

  • (6) Culture: +21 → +22

  • (7) Culture: +36 → +32

Food

  • (2) Food: Gain 1 passenger. → Gain 2 passengers.

  • (3) Food: Gain 3 passengers. → Gain 4 passengers.

  • (4) Food: Gain 7 passengers. → Gain 8 passengers.

Media

The Press synergy still shows high win rates, and structurally it doesn’t feel particularly “fun,” so we’re considering a rework. For now… we’ll proceed like this:

  • (2) Press: +8 → +5

  • (3) Press: +16 → +12

  • (4) Press: +36 → +26

  • (5) Press: +88 → +56

Artifacts

Tropical Globe

  • Happiness +81/cycle → Happiness +100/cycle

Elitism

  • Your base passenger count is halved. Train Happiness output +80% → Your base passenger count is halved. Train Happiness output +70%.

Hot Wallet

  • Happiness −60~+90 → Happiness −50~+100

Birth Certificate

  • Gain 3 passengers → Gain 4 passengers.

Rose

  • Happiness +9/cycle → Happiness +11/cycle

Missing Nut

  • Movement speed +4% → Movement speed +3%

Jury-Rigged Engine

  • Movement speed +6%, Happiness −9/cycle → Movement speed +4%, Happiness −11/cycle

Turtle

  • Happiness +14/cycle, Movement speed −6% → Happiness +16/cycle, Movement speed −4%

Engine Failure

  • Movement speed −5% → Movement speed −4%

Events

Swarming Rats

  • Chicken without Wings: Gain 2 passengers, Happiness −11/cycle → Gain 2 passengers, Happiness −24/cycle

Preparation for the Future

  • Choice 2 “For now, keep watching”: now also Receive 1 Artifact Drone Supply.

Relief Policy

  • Power Diversion: Movement speed −7% → Movement speed −6%

  • Harnessing Unstable Energy: Happiness −14~−44/cycle → Happiness −16~−66/cycle

Rat Remedy

  • Choice 1 “New rat poison, you say?”: EXP +1 → EXP +2

Gameplay

  • As part of visibility improvements, card designs have been updated: slightly longer aspect, thinner borders, and wider background areas.

  • As part of visibility improvements, the brightness of the train-space alert UI has been adjusted.

Bug Fixes

  • Fixed an issue where the “×2” text for Backlash displayed in green in tooltips.

  • Fixed an issue where the number “1” was not highlighted in green on Philosopher’s Stone.

Source

Steam News / 20 October 2025

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