In this update3
Full notes
Full Frostliner update
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What changed
- Gameplay
- UI and audio
Frostliner changes
- Trainmap
We've hit 20k wishlists just 1 month after the games announcement, because of the great reception I'm excited to announce that we now have a team working on Frostliner.
Let's take a look at our small indie team from Perth, Western Australia.
Josiah - Lead Artist
You might know him from other games he's worked on like Warhammer 40k: Battlesector and Battlestar Galactica: Deadlock.
He's an incredible artist and i'm looking forward to how much better the train and the rest of the game will look with him on-board.
Liz - Lead Programmer
Liz has been programming for over 10 years with a specialty of working in game engines. She has spent a lot of her professional career simulating heavy mining machinery and vehicles, which means she will be a great fit for making a massive train.
Nathan - Lead Developer
I'm mainly a programmer but with extra skills in design, UX and management so i'll be working as a bit of generalist by working on all parts of the game.
I'll also be spending my time doing the necessary but boring legal/business work, and i'll be the one writing these updates.
All of us have a lifelong passion for gaming and games development and have built our professional careers to give us the skills we need to make this game.
The three of us will be able to accomplish so much more than I could have as a solo developer.
All major updates and announcements will be done through Steam, so remember to press the Follow button on the store page to stay up to date.
And we have a discord now, so come say hi to the new team members!
Source
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