Update history
Latest Frostflame updates
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- Frostflame
V 1.14 - Small Update
Fixed a bug that cause player to gain a lot of Flame Bright. No more easy gains friends =)
Announcement1 changeFix - Frostflame
Update V. 1.13
Version 1.13 brings several improvements and fixes throughout the game: Added motion matching system that makes movement much more fluid!; The motion matching system works for both Chihiro and enemies; The healing syste…
Announcement20 changesFixGameplay - Frostflame
V 1.12 Engine Upgrade!
Version 1.12 brings some improvements and fixes, in addition to significantly improving performance thanks to the migration to Unreal Engine 5.4.3 (previously it was 5.1.1). - Fixed errors in the save game that caused a…
Announcement1 changeFixPerformance - Frostflame
Update V.1.11
The version fixes some minor bugs that were missing in version 1.10: - Fixed glitch in fight against Lord Yoshio; - Fixed glitch that caused the player to not enter the boss fight area correctly; - Minor text translatio…
Announcement1 changeFixUI/audio - Frostflame
Update V.1.1
Version 1.1 is focused on fixing the Save game, but it brings some improvements, fixes and a small addition of content. - Some players still reported bugs when saving and loading the game, a new fix was made and now eve…
Announcement1 changeFixMaps - Frostflame
V.1.0.9
Version 1.0.9 fixes a minor bug with character stamina, where some players could experience full stamina consumption when performing a roll during combat.
Announcement - Frostflame
V 1.0.8
Version 1.0.8 brings some fixes based on feedback from some players. - Combat improvements. Combat has now been improved so that Chihiro doesn't easily dodge the target enemy, enemy animations have been improved for all…
Announcement1 changeFixPerformance - Frostflame
Updates, Fixes and improvements
Hello everyone! First of all, thank you very much to everyone who is downloading and playing. I just posted a video on YouTube about the upcoming updates, bug fixes and improvements. See it here: https://youtu.be/GVRAAh…
Patch notes1 changeFixPerformance

