Update log
Full FrostBound update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Balance
- UI and audio
- Events
- Gameplay
- Store
Dear Lords:
We've fixed several bugs and further optimized the game experience.
Here are the detailed update notes:
Bug Fixes
Fixed a bug where the card"Hartwin"could unexpectedly cause the game to freeze.
Fixed an issue with the incorrect description of the card"Blackiron Furnace".
Fixed a bug where the effect"Fragility"was described as dealing 5 extra damage per stack but actually only dealt 4 damage.
Fixed an issue where UI counters could be obscured.
Fixed a bug in the event"Cult Nightmare"where attacking and defending cards were incorrectly selected to grant Karma.
Fixed a bug in the event"Exchange at a Cost"where rewards could be obtained without paying the cost.
Fixed a bug in the event"Temporarily Leave"where non-defensive card types could be selected.
Fixed an issue with the building"Mercenary Guild"where there was a small chance of recruiting an elite unit already available in the shop.
Fixed unclear referentials and several other issues in the English localization.
System Adjustments
Added a new record entry for "Highest Armed Forces in the Session" to post-game statistics.
Optimized and adjusted the UI of the exit game interface.
Gameplay/ Balance Adjustments
keywords
- "Corrosion"Changed from being usable on both ranged and melee defense cards to ranged-only.
New keyword"Self Structuring":
After playing, pay 2 gold to upgrade this card.
New keyword"Incineration":
After dealing damage, trigger the target's Burn. If the bearer is an elite, the target gains additional Burn stacks equal to the bearer's Reputation stacks.
Optimized the effect of the keyword"Combo":
For every 4 cards with "Combo" played, gain 1 Supply, increase the ranged attack of all allied cards on the field by 2, and perform a ranged attack.
Cards
"Alnitak"Effect updated to
- Upon entering the fieldSummon 1 "Maia" in all available empty slots.
At the end of the monster's turn: Destroy all "Maia" on the field, this card gains their total attack power, and performs a ranged attack.
"Frenzy Experiment/Frenzy Experiment+": +4 Madness → +3 Madness
"Fluss"Added effect: Gain +1 gold for each point of Reputation.
- "Blaze"Added keyword "Self Construct"
- "Wildfire"Added keyword "Self Construct"
- "Steam Catapult/Steam Catapult+"Added keyword "Incineration"
- "Alchemical Pollutant"Added keyword "Self Construct"
- "Eye of the Death"Added keyword "Self Construct"
- "Metal Storm"Added keyword "Self Construct"
"Flame Dance": Added keyword "Incineration", updated effect to
At the end of the player's turn: Attack once. When a monster is destroyed by Ignite: All elite units in the same column gain +1 Reputation.
"Riemann": Added keyword "Incineration", updated effect to
At the end of the player's turn: Attack once. When a monster is destroyed by Ignite: Attack once.
"Extraction"Effect adjusted to
For every "Axiom" item in the backpack, draw 1 card and gain +1 hand size limit.
(Previous effect: Pay 1 common/rare/epic item to gain +1/2/3 hand size limit and draw 1/2/3 cards.)
"Overnight Laborer"Effect adjusted to
For every "Golden Hand" item in the backpack, gain 1 "Golden Hand Coin".
(Previous effect: Pay 1 common/rare/epic item to gain 2/3/5 "Golden Hand Coins".)
Enemies
"Soul-Stitched Abomination": Now summons at most three times per turn.
"Blood Ritual Origin": Optimized spawn logic; it will no longer deploy to the battlefield in the far left column.
We are incredibly grateful for your support and feedback!
Enjoy the game!
Source
