Full notes
Full Frontline Zed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
Edit: Patch 1.03 is now live!
Thanks for supporting Frontline Zed during launch week! In this announcement, we're unveiling the Roadmap, as well as detailing the 1.03 patch coming tomorrow.
(Click Here for a larger image)
Roadmap Details:
Frontline Zed has been available for one week, and in that time we've accumulated a lot of very helpful feedback. Thanks! This Roadmap has been designed to satisfy the most requested features, whilst also being technically achievable enough that we can deliver updates as a steady pace.
We're going to be working hard to deliver one of these major updates per month, starting in November for Update 1.1. However, we will be carrying out extensive testing, including beta tests, and will hold back and refine an update if it is not ready.
If you would like to get a sneak-peek at these Updates as they are developed, and want to participate in beta testing, please join the Frontline Zed Official Discord channel.
If you have any feedback or questions about the Roadmap, you can also discuss it on our Steam Forum Thread.
Now, onto Patch 1.03, coming tomorrow:
Patch 1.03 Changelog:
FEATURES
Can now move character with arrow keys, and switch weapon with spacebar
Added Windowed Fullscreen mode to Options
Added 1280x720 (16:9) resolution to Options
TWEAKS
Slowed down camera pans when navigating to and within the Weapon section
Improved the animation and design of text on the outro movie, and reduced its length
Spawned bullets further inside the barrel, so that shooting zombies in close range is more reliable
Made the English weapon names easier to read when using the Chinese language option
Removed the blue lines of the diary to better fit Chinese characters when using the Chinese language option
BALANCE
Tweaked the minimum and maximum time between shots for survivors.
Reduced the number of runner zombies that spawn, when your barricade is at 10 or less health (including if destroyed)
Made it easier to find new survivors when your current number of survivors is low (eg. after your barricade has been destroyed, but you survived)
BUGFIXES
Save and Exit now clears previously looted buildings
Made non-English text display more reliable and consistently across the game
Media Keys
Due to an error, keys sent via Keymailer have been deactivated. Please check this thread if you were impacted, to get a replacement.
That's all for today - there will be another update previewing Update 1.1 before it comes out. Thanks again for all your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
