Full notes
Full Frontline Logistics: Isarian Warfare update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Frontline Logistics: Isarian Warfare changes
Added enemy noise traces.
CQB engagements inside larger buildings now last longer.
Performance optimizations.
Reduced memory usage.
Fixed an issue where soldiers' medical records were not displayed completely.
Fixed an issue where vehicles could shake in place under certain circumstances.
Fixed an issue where some enemy traces were not displayed.
Fixed an issue where construction would not begin if a logistics squad had delivered enough construction materials but the FOB itself had no stock remaining.
Fixed an issue where radio notifications for dead enemy units appeared every time a save was loaded.
Fixed an issue where squads did not prioritize eating custom meals.
Fixed an issue where items could not be manually transferred from a squad's inventory to the FOB.
Fixed an issue where some foods could lose all nutritional value under certain circumstances (invalid legacy data will be cleared the first time it is loaded).
Fixed an issue where the construction materials UI did not include squads' rated supplies in its calculations.
Fixed an issue where clicking an enemy FOB could expose it due to menu changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
