Full notes
Full Frontline Crisis update
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Repeated intro
Hey Gamers!
What changed
- Performance
- Gameplay
- Balance
- Server
- Fixes
- Store
I've been focusing on enhancing the Player 2 experience lately. This time, I've made a bunch of updates and optimizations to the Co-op mode, giving you more control and making co-op play even more fun. If you love playing with friends, you should definitely check out the new and improved 2P mode. Here's what's new in this update:
New Features in Co-op Mode
Player 2 can now pick up and use bullets.
Player 2 can interact with buildings, including repairing, crafting, and standing on.
Player 2 can pick up most items like new buildings, puzzles, and armor (except those requiring mouse aiming).
In co-op campaign challenges, the number of enemies and the boss's health will increase.
Fixes and Updates
Fixed the campaign disconnection ranking bug.
Fixed the missing plane bug in unmanned mode.
Fixed occasional bug with swarm extermination.
Fixed the blue spiders collision box bug.
Adjusted the pause duration for the boss "Lucifer".
Reduced the production capacity of the gold center.
Temporary shop layout adjustments
Thanks for all your support! As a solo developer, I appreciate your understanding of any imperfections.
Join our community to chat with me directly and share your thoughts and suggestions!
Happy gaming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
