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Steam News7 January 20224y ago

TrackIR 5 support and more important news

Hi, Pilots! First of all, we are happy to announce in-game TrackIR 5 support, so you can make your game experience even better now.

Full notes

Full Frontier Pilot Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Performance
  • Maps
  • Gameplay
changedFPS, VR
addedWe are still working hard to bring the optimization to a new level, including all of the shaders, code, artworks, and so on. Unfortunately, the engine on which the game is built does not allow us to get even better performance, but we are searching for new ways to increase the performance. At the lower settings, the game does not seem to have any issues, but of course, at maximum ones, it requires better machine specs but is still playable. We are trying to limit the fps to 60 with vsync turned off.
addedAs the output of that, we have an issue with the VR version of the game, due to low fps, at this stage of the game, any VR glasses will just tire your eyes. We are still looking for any new ways to implement it in the game, but no solution has been found so far…
changedAlongside VR, we are trying to implement the console's solution. It takes a bit more time than we thought because of many reasons. Due to the well-known pandemic, there is even a long waiting time to get the dev kits for them because they are out of stock, we have no other issues with consoles build, on other hand. At the moment, previous generations of consoles require deep analysis and code optimization. This includes graphics and in-game resource consumption. Obviously, we will need to rework some of the game assets, which takes time as well. It is possible that a special game version will be needed for the consoles.
addedWe've been working for the last 5 years for our own investments, without holidays and vacations, and, to be honest with you, we are very tired. That is why we decided to take a small break to gain strength and take a new look at the game.
changedStay tuned, and see you soon!

Frontier Pilot Simulator changes

changedFPS, VR
addedWe are still working hard to bring the optimization to a new level, including all of the shaders, code, artworks, and so on. Unfortunately, the engine on which the game is built does not allow us to get even better performance, but we are searching for new ways to increase the performance. At the lower settings, the game does not seem to have any issues, but of course, at maximum ones, it requires better machine specs but is still playable. We are trying to limit the fps to 60 with vsync turned off.
addedAs the output of that, we have an issue with the VR version of the game, due to low fps, at this stage of the game, any VR glasses will just tire your eyes. We are still looking for any new ways to implement it in the game, but no solution has been found so far…
changedAlongside VR, we are trying to implement the console's solution. It takes a bit more time than we thought because of many reasons. Due to the well-known pandemic, there is even a long waiting time to get the dev kits for them because they are out of stock, we have no other issues with consoles build, on other hand. At the moment, previous generations of consoles require deep analysis and code optimization. This includes graphics and in-game resource consumption. Obviously, we will need to rework some of the game assets, which takes time as well. It is possible that a special game version will be needed for the consoles.
addedWe've been working for the last 5 years for our own investments, without holidays and vacations, and, to be honest with you, we are very tired. That is why we decided to take a small break to gain strength and take a new look at the game.

Hi, Pilots!

First of all, we are happy to announce in-game TrackIR 5 support, so you can make your game experience even better now.

We hope you enjoy playing our game and be sure we do everything to hold this experience at the same and even higher level for all of the players.

FPS, VR

We are still working hard to bring the optimization to a new level, including all of the shaders, code, artworks, and so on. Unfortunately, the engine on which the game is built does not allow us to get even better performance, but we are searching for new ways to increase the performance. At the lower settings, the game does not seem to have any issues, but of course, at maximum ones, it requires better machine specs but is still playable. We are trying to limit the fps to 60 with vsync turned off.

As the output of that, we have an issue with the VR version of the game, due to low fps, at this stage of the game, any VR glasses will just tire your eyes. We are still looking for any new ways to implement it in the game, but no solution has been found so far…

XBOX/PS

Alongside VR, we are trying to implement the console's solution. It takes a bit more time than we thought because of many reasons. Due to the well-known pandemic, there is even a long waiting time to get the dev kits for them because they are out of stock, we have no other issues with consoles build, on other hand. At the moment, previous generations of consoles require deep analysis and code optimization. This includes graphics and in-game resource consumption. Obviously, we will need to rework some of the game assets, which takes time as well. It is possible that a special game version will be needed for the consoles.

-------------------------------------------------- You probably know that our team is not that big, with just 7-10 employees onboard, without any huge investors or inflows from third parties. However, each of us loves SCI-FI and flights! Therefore, during all the years we managed to finally release the game and implemented pretty much everything we wanted. We hope you feel it as well and enjoy the final version of it.

We've been working for the last 5 years for our own investments, without holidays and vacations, and, to be honest with you, we are very tired. That is why we decided to take a small break to gain strength and take a new look at the game.

Thank you so much for your support, we highly appreciate it! 80% of the game we made thanks to your hints and wishes.

Stay tuned, and see you soon!

FPS Team wishes you all the best in the New Year!

With best regards!

Source

Steam News / 7 January 2022

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