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Steam News8 August 202510mo ago

August 08 Update

UI Changed text size of repeatable techs to be bigger Gameplay Implemented guilds auto training option, upon reaching max skill level of 10, a unit learning from a guild will switch with a worker that does not have a 10

Full notes

Full Frontera update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes2 additions8 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Maps
changedUIChanged text size of repeatable techs to be bigger
changedGameplayImplemented guilds auto training option, upon reaching max skill level of 10, a unit learning from a guild will switch with a worker that does not have a 10 skill in that category.
changedGameplayLowered difficulty of starting area mobs
changedGameplayIncreased time to produce items
addedGameplayAdded spacebar hotkey to pause and resume game
changedGameplayIncreased rate at which wants satisfaction decreases

UI

  • Changed text size of repeatable techs to be bigger

Gameplay

  • Implemented guilds auto training option, upon reaching max skill level of 10, a unit learning from a guild will switch with a worker that does not have a 10 skill in that category.

  • Lowered difficulty of starting area mobs

  • Increased time to produce items

  • Added spacebar hotkey to pause and resume game

  • Increased rate at which wants satisfaction decreases

  • Made all guild buildings start out with Autotrain enabled

  • Increased training rate of higher tier guilds

  • Changed steel bar recipe back to needing iron ore instead of bars, previously wanted there to be less switching of production queues but ended up taking up a lot more production time when iron became obsolete

  • Decrease rate of gaining Tier in Wants

Bug Fixes

  • Fixed visual bug where appears workers are at a building but there's not

  • Fixed bug where making roads could have potential to bring an item stack to negative values

  • Fixed bug where units would not consume gear to replenish durability even when it was available

  • Fixed bug where it was not possible to activate defensive stance on armies

  • Fixed bug where it would appear that either combat stance was activated when it was not

  • Fixed bug where it would initially appear that equipment's durability was lower than max despite unit having just been recruited

  • Fixed bug where stone arrows bow would appear twice in higher tier buildings

  • Fixed bug where idle units would wander outside the town's bounds

  • Fixed tools not giving as big of bonus as intended

  • Fixed bug where overworld info toggle showed up in town view upon load

  • Fixed bug where some bows would start out with 0 durability

  • Fixed bug where units carrying bows in fights displayed as carrying nothing

  • Fixed bug where units would display attack animation but not actually attack (due to retargeting when inappropriate)

  • Fixed bug where spawner would keep spawning enemies despite being destroyed

  • Fixed bug where selecting a building in the building menu while one was already selected would cause the ghost of the previous one to lurk under the mouse cursor until restart

  • Fixed case where spawner might spawn while being destroyed causing a bug that would cause an enemy to ghost the node and fights to bug there

  • Fixed case where minotaur enemies sprites were being cut off and units behind them would appear to be over them

  • Fixed last tier of houses not requesting correct building materials

  • Fixed issue where enemies just spawned would not correctly interact with any fights that would happen on their node before they move

  • Fixed bug where destroying the tower animation does not properly play

  • Fixed bug where you could only toggle tool acceptance of a building once per opening UI

  • Fixed bug where if you placed a building at the edge of the current map then upgraded the floor would sometimes not update correctly

  • Fixed some recipes missing components, specifically steel tools

  • Fixed Manaium Staff and Legendary Materials bow not showing up in weapon templates

  • Fixed multiple armies not properly displaying in armies list

Source

Steam News / 8 August 2025

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