Full notes
Full Frogsong update
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Repeated intro
Hey everyone! Just some bug fixes and optimizations here today.
What changed
- Performance
- Fixes
- UI and audio
- Gameplay
Fixed a bug where the game would lock if you saved and quit while close to an NPC
Fixed a typo in a shop description
Fixed BeetleBud pathfinding in a certain location
Prevented the player from being able to unassign all control mappings for actions, locking the game
Slightly changed how rain is rendered to be more performant
Removed honeycomb collision to prevent the player from being able to get stuck in it
Slightly optimized all enemies
Changed how save files are deleted to prevent frame drops when deleting a file
Various minor and major optimizations that likely won’t be noticeable on PC but were important for getting the game to run smoothly for the upcoming Nintendo Switch port
Fixed a bug where Rana could send the player back in time
Made level transitions smoother
Made some sound effects of final boss attack slightly quieter
Source
Changelog.gg summarizes and formats this update. How we read updates.
