What changed
1 fix2 additions0 changes0 removals
- Gameplay
- Balance
- UI and audio
addedChangesSprite ordering: I reworked the layering system so that important things are not hidden behind other images. "WTF I didn't see that CanonBoi behind the boss" is not a valid excuse for your failed run anymore! - You can now play with the gamepad stick. - New tips! I hope you like them! - Back hand equipments now state in their texts that they will attack behind Froggy - Spiky hat has less hitstun
addedBalancingYou now have more base chance to find rare upgrades in hard mode. Should lead to less unwinable runs! - Removed some CanonBois from wave 14 of hard mode (wth did I think when I put so much in here) - JumpyBoi's hitbox starts to be active a bit later
fixedBugs and fixesFix typo on spear - Fix tiny bugs on controls that could make the game a bit laggy if you went back to main menu during a tutorial or when the upgrade pannel was opened - Fix bug on upgrade that could lead to no selectable cards: not only this should not happen anymore, but if it does you can quit the upgrade screen and continue your run so it's not game breaking anymore
Froggy's Battle changes
addedSprite ordering: I reworked the layering system so that important things are not hidden behind other images. "WTF I didn't see that CanonBoi behind the boss" is not a valid excuse for your failed run anymore! - You can now play with the gamepad stick. - New tips! I hope you like them! - Back hand equipments now state in their texts that they will attack behind Froggy - Spiky hat has less hitstun
addedYou now have more base chance to find rare upgrades in hard mode. Should lead to less unwinable runs! - Removed some CanonBois from wave 14 of hard mode (wth did I think when I put so much in here) - JumpyBoi's hitbox starts to be active a bit later
fixedFix typo on spear - Fix tiny bugs on controls that could make the game a bit laggy if you went back to main menu during a tutorial or when the upgrade pannel was opened - Fix bug on upgrade that could lead to no selectable cards: not only this should not happen anymore, but if it does you can quit the upgrade screen and continue your run so it's not game breaking anymore
Thank you so much everyone for your support! Here is a small update with mostly quality of life and balancing changes ๐
Changes
- Sprite ordering: I reworked the layering system so that important things are not hidden behind other images. "WTF I didn't see that CanonBoi behind the boss" is not a valid excuse for your failed run anymore! - You can now play with the gamepad stick. - New tips! I hope you like them! - Back hand equipments now state in their texts that they will attack behind Froggy - Spiky hat has less hitstun
Balancing
- You now have more base chance to find rare upgrades in hard mode. Should lead to less unwinable runs! - Removed some CanonBois from wave 14 of hard mode (wth did I think when I put so much in here) - JumpyBoi's hitbox starts to be active a bit later
Bugs and fixes
- Fix typo on spear - Fix tiny bugs on controls that could make the game a bit laggy if you went back to main menu during a tutorial or when the upgrade pannel was opened - Fix bug on upgrade that could lead to no selectable cards: not only this should not happen anymore, but if it does you can quit the upgrade screen and continue your run so it's not game breaking anymore