Full notes
Full FROGGY HATES SNOW update
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Repeated intro
Hey everyone, it’s Serge,
What changed
- Maps
- Gameplay
- Fixes
- Balance
Thank you again for the feedback you’ve all been sharing since launch – it’s been so useful and I’m doing my best to take as much of it as I can to enhance the game.
As I said last time, I’m keen to improve Froggy Hates Snow without changing the unique blend of cozy and roguelike, instead focusing on things that will improve the player experience.
With that in mind, I’ve released the first major update that introduces some much requested features. Chief among those are:
Suspend Save System
I received feedback that having to complete a full run within a play session isn’t always feasible, which I completely understand. You are now able to save your progress at any time and resume your run from that point the next time you play.
Summon Next Wave A lot of very productive Froggy fans were finding they had cleared most, if not all, of the map before later waves arrived and were left waiting for the enemies to show up. To help with this, I’ve added a special optional totem.
After finding one, you can activate it to bring in the next wave of enemies. Defeating that wave earns you another Skill/Upgrade token. So it’s not only about triggering the wave faster for the sake of speeding up the timer, but also a way to get upgrades faster and become more powerful – whether in terms of combat, digging, or exploration. As always, it’s your choice.
Improvements & Bug Fixes
I’ve also been working hard to fix some of the most common technical issues. You can find full details in the patch notes below.
Thank you again for all the feedback – keep it coming… and stay warm out there in the frozen wastes!
Serge
New Features
Suspend Save system
Save an unfinished run before exiting the game, then resume it during your next session
"Summon Next Wave" Totem
Can now be found in locations and activated multiple times
Speed up the next wave and receive a Skill/Upgrade (DNA collectible) after completing the wave
Improvements & Bug Fixes
Fixed Companions getting stuck due to pathfinding and physics
Fixed Cart/Heater Sled getting stuck due to physics and becoming unattached
Improved Trap Bomb visibility in general, and behind obstacles
Increased cursor size for better visibility
Slightly improved health and heat bar readability
Fixed stuck attention badge ("!") notifications
Fixed a bug where some artifacts were not counted correctly in certain quests
Fixed a bug where some additional skills (status effects, Gear Overload) could not be banished
Fixed a bug where the Main Heat Bubble or Escape Door could spawn surrounded by ice
Companions now pause when you stay inside a Heat Bubble for a long time (Survival Medium & Survival Hard only. Peaceful Mode and Easy Difficulty remain unchanged)
Skill prices decreased:
Common 70 → 50
Uncommon 120 → 100
Rare 250 → 240
Legendary 400 → 360
Source
Changelog.gg summarizes and formats this update. How we read updates.
