Full notes
Full Froggo's Adventure: Verdant Venture update
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Repeated intro
Hello dear players, I've been receiving feedback about the inclusion of a run button ever since the release, and this update adds that and various other changes!
What changed
- UI and audio
- Gameplay
- Balance
Froggo's Adventure: Verdant Venture changes
New features:
The Run button: hold it and Froggo will run.
You can configure it in [config] > [accessibility].
The first option in this tab, "run button", should allow you to choose between the following options:
"none": No run button.
"a2": The same as using tongue. This is also the default one.
"a3": For people who want the run button to be separate than other action input.
"auto": Auto-run.
The second option, "double-tap run", should allow you to enable or disable double-tapping as a way to run.
You can now return to your last checkpoint by bringing up the pause menu and select "return to checkpoint".
You can now manually save the game by bringing up the pause menu and select "save game" in the overworld. (Note: if you have a save file with a glitched completion percentage (e.g. 97%, 102%...), hitting this should fix it)
Standing in front of a level door in the overworld will now show the level data, including the level name, the gems collected, and your best completion time.
You can now duck by pressing down. (it does nothing)
Changes:
Health points no longer max out at 3. (Though you still respawn with 3)
Dialogue tile can no longer be interacted by anything other than Froggo's tongue.
That single pillar in "witch's tower" is no longer bouncy.
The third digit of the version number is now displayed in the title screen.
I hope this update greatly improves the experience for everyone. If came across any issues with this new version, please let me now so I can help resolve them!
Source
Changelog.gg summarizes and formats this update. How we read updates.
