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Steam News23 March 20242y ago

Day 3 Patch (v1.0.9)

This patch should address the following issues: In the fourth level (the water level), if you hit the item block with the trigger first and hit the checkpoint afterwards, respawning at that checkpoint would result in a

Full notes

Full Froggo's Adventure: Verdant Venture update

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What changed

0 fixes0 additions2 changes1 removal
  • Gameplay
  • Maps
removedIn the fourth level (the water level), if you hit the item block with the trigger first and hit the checkpoint afterwards, respawning at that checkpoint would result in a soft lock due to the trigger no longer being available.
changedSome objects on screen "vibrates" ever so slightly by a sub-pixel when the camera is moving. This is due to the on screen coordinate being calculated using int() instead of round() like the tile map and every other objects.
changedTwo tiles in the overworld has been assigned the wrong collision type.

Froggo's Adventure: Verdant Venture changes

removedIn the fourth level (the water level), if you hit the item block with the trigger first and hit the checkpoint afterwards, respawning at that checkpoint would result in a soft lock due to the trigger no longer being available.
changedSome objects on screen "vibrates" ever so slightly by a sub-pixel when the camera is moving. This is due to the on screen coordinate being calculated using int() instead of round() like the tile map and every other objects.
changedTwo tiles in the overworld has been assigned the wrong collision type.

This patch should address the following issues:

  1. In the fourth level (the water level), if you hit the item block with the trigger first and hit the checkpoint afterwards, respawning at that checkpoint would result in a soft lock due to the trigger no longer being available.

  2. Some objects on screen "vibrates" ever so slightly by a sub-pixel when the camera is moving. This is due to the on screen coordinate being calculated using int() instead of round() like the tile map and every other objects.

  3. Two tiles in the overworld has been assigned the wrong collision type.

Source

Steam News / 23 March 2024

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