Full notes
Full Frisbros update
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What changed
- UI and audio
- Fixes
- Events
- Gameplay
Howdy Frisbros,
This is the first patch since the game has gone live! This is just a set of small fixes on little bugs and quality of life improvements to the UI. Nothing major but hopefully this improves playability for some of the tougher levels:
Fixed an issue where the controller defocused when going to the in game options menu, preventing adjusting volume.
Fixed an issue where the direction arrow in Aztecs P1 would disappear when players stepped off the timed door buttons.
Fixed an issue with the drops/strokes/time penalty cards that appear on the UI when player takes damage wouldn't fade if the game got paused.
Fixed the rope object on the Wind Runner so that it does not press on the wind buttons
Fixed issue where minecart would not allow new player to enter if the player that left was still in its radius
Fixed one weird wall tile in minecart level :)
Fixed the final level minecart challenge where the door only required two of the three targets to open
Prevented the mouse from appearing if selecting emotes with controller
Fixed an scene cleanup exception if leaderboard data was still being fetched while the player switched to a new level
Updated the how to play screen to explain assigning emotes
Fix an issue with the minecarts where pressing left/right on vertical tracks or up/down on horizontal tracks would affect minecart movement
Fixed Minecart movement to not move automatically at full speed. Minecarts now stop moving when you release the movement button
Source
Changelog.gg summarizes and formats this update. How we read updates.
