HomeGamesUpdatesPricingMethodology
Steam News5 April 20224y ago

Patch 1.1

Howdy Frisbros, This is the first patch since the game has gone live! This is just a set of small fixes on little bugs and quality of life improvements to the UI.

Full notes

Full Frisbros update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes0 additions2 changes0 removals
  • UI and audio
  • Fixes
  • Events
  • Gameplay
changedThis is the first patch since the game has gone live! This is just a set of small fixes on little bugs and quality of life improvements to the UI. Nothing major but hopefully this improves playability for some of the tougher levels:
fixedFixed an issue where the controller defocused when going to the in game options menu, preventing adjusting volume.
fixedFixed an issue where the direction arrow in Aztecs P1 would disappear when players stepped off the timed door buttons.
fixedFixed an issue with the drops/strokes/time penalty cards that appear on the UI when player takes damage wouldn't fade if the game got paused.
fixedFixed the rope object on the Wind Runner so that it does not press on the wind buttons
fixedFixed issue where minecart would not allow new player to enter if the player that left was still in its radius

Howdy Frisbros,

This is the first patch since the game has gone live! This is just a set of small fixes on little bugs and quality of life improvements to the UI. Nothing major but hopefully this improves playability for some of the tougher levels:

  • Fixed an issue where the controller defocused when going to the in game options menu, preventing adjusting volume.

  • Fixed an issue where the direction arrow in Aztecs P1 would disappear when players stepped off the timed door buttons.

  • Fixed an issue with the drops/strokes/time penalty cards that appear on the UI when player takes damage wouldn't fade if the game got paused.

  • Fixed the rope object on the Wind Runner so that it does not press on the wind buttons

  • Fixed issue where minecart would not allow new player to enter if the player that left was still in its radius

  • Fixed one weird wall tile in minecart level :)

  • Fixed the final level minecart challenge where the door only required two of the three targets to open

  • Prevented the mouse from appearing if selecting emotes with controller

  • Fixed an scene cleanup exception if leaderboard data was still being fetched while the player switched to a new level

  • Updated the how to play screen to explain assigning emotes

  • Fix an issue with the minecarts where pressing left/right on vertical tracks or up/down on horizontal tracks would affect minecart movement

  • Fixed Minecart movement to not move automatically at full speed. Minecarts now stop moving when you release the movement button

Source

Steam News / 5 April 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.