Full notes
Full Fringes of the Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- Fixes
Fringes of the Empire changes
I'm pleased to announce a May 31 2018 Technical Update to Lost Astronaut's Fringes of the Empire on STEAM. Changes to the game itself:
Character and away team members now have their names appear ALL CAPS
What was done to the engine:
minor cosmetic improvements to Interior Game View
minor performance boost of Interior Game View
the completion of updates to our 2d shader pipeline
elimination of some crufty old GL code, and
The game now properly renders at most landscape resolutions in 1920x1080 "retro" pixel depth. While the Game Framework can handle higher resolutions, we are already doing a lot of pixel doubling and don't want to waste screen bandwidth supporting modes directly at the wrong size.
Update to responsive scaling method: 4K displays should be able to handle the same game as a 1K. I should also note that non-HD resolutions UHD, 1920x1200 and others should be just as fine as 1K.
hoping all mouse - to - screen ratios are fixed, as this update normalizes the way the mouse is handled
- dev snoresupport for latest Windows SDK added
- dev snoreGLFW3 dependency added
What's coming soon: I hope to focus on the Trade Screen. I've also been mulling around in my mind that the starting levels need a couple of additions, perhaps a major overhaul of the tiles being used, and Away Team Members need weapons and combat actions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
