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Steam News19 March 20179y ago

Early Spring 2017 Update!

It's been some time since we put an update out, but we've been rolling this one around for a while. We've streamlined the controls, added slide attacks, and did a bunch of other smaller things.

Full notes

Full FrightShow Fighter update

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What changed

2 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedIt's been some time since we put an update out, but we've been rolling this one around for a while. We've streamlined the controls, added slide attacks, and did a bunch of other smaller things. Overall it should be a smoother experience now! Here's a rough list of what's changed: Revamped the controls!
changedConverted the "pose" button into a block button.
changedAdjusted posed attacks to work naturally from directional buttons.
addedAdded "hard" attacks, so the A/B/X/Y buttons are all for attacks, moving powerups to R-shoulder.
changedSlightly nicer controls menu.
addedAdded gameplay options for rounds, powerups, match time.

It's been some time since we put an update out, but we've been rolling this one around for a while. We've streamlined the controls, added slide attacks, and did a bunch of other smaller things. Overall it should be a smoother experience now! Here's a rough list of what's changed: Revamped the controls!

  • Converted the "pose" button into a block button.

  • Adjusted posed attacks to work naturally from directional buttons.

  • Added "hard" attacks, so the A/B/X/Y buttons are all for attacks, moving powerups to R-shoulder.

  • Slightly nicer controls menu.

  • Corresponding change in special combos, particularly ones that required "holding" direction, since a ton of people had problems with them.

Slide attack!

  • While running, press down to slide tackle.

  • That's pretty much how that works! Knock 'em down!

Misc. fixes!

  • Added gameplay options for rounds, powerups, match time.

  • Throwing near edge of screen throws towards middle of level instead.

  • Fixed some mouse menu bugs.

  • Training mode now has infinite time, and fixed problems with returning from training.

  • Added chance for recovery from knockdowns/throws if you time attack button right.

  • Increased stun times.

  • Some level aesthetics enhanced.

Source

Steam News / 19 March 2017

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