In this update14
Full notes
Full Friends vs Friends update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
- Balance
- UI and audio
Friends vs Friends changes
Letter From the team:
Hello!!
It's us, your favorite devs. We haven't updated the game for a month because we've been working on this super polished video. All our budget has gone into making this trailer. We hope you like it!
New Stuff:
New Characters!
Well, no, I mean yes, they're Dingo creations but they're new characters.
Trophy Stand
A "coming soon" has never taken this long. Finally, the stand will have a use! Achievements in the form of trophies and such. How do you get them? No clue, something about playing a lot with X characters or using many cards.
Prestige Mode
Reset all your progress! Only for experts who don't know what else to do. You gain exclusive rewards and stuff.
Fanart Gallery
We have occupied a space to create an art gallery! A place to showcase all those amazing artworks you are making for us! It was about time they had their own place.
Parkour!!!
Here you have what should have been there from day 1! We don't know why it never got attention, but it's here now! You can now jump all over the buddy’s boulevard and create your own closed circuit without touching the ground.
Photo Mode
Move freely throughout the boulevard, find good angles, and take screenshots!
Other Stuff:
More information in the game tutorial.
Notification when you complete quests.
The quests “win matches” now change to “win rounds”.
Quick shortcut to move between mission and DLC characters.
- Card collectors fixEnsure the collector's pack gives only cards that you haven't maxed out if you open one when you already have all the cards. And prevent purchasing new card packs if you have all cards maxed out.
Disable the intro (Go to options to change this)
REBIND MOVEMENT CONTROLS
Balance stuff:
Cards
Tin Man
Speed reduction increased from -0,2 to -0,5
Shrink Spell
Time at min. level reduced from 15 to 14
Time at max. level reduced from 25 to 20
Extra damage recieved at min. level increased from 50% to 70%
Extra damage recieved at max. level increased from 40% to 60%
Quick Reload
Extra reload speed at min. level increased from 40% to 50%
Extra reload speed at max. level increased from 50% to 60%
Sly Shooter
Backstab damage range increased vertically
Dr. Molebot
Damage healed per second at min. level increased from 1 to 2
Bomb
Explosion radius increased from 4 to 6 units
Sticky Bomb
Damage at minimum range at min. level increased from 90 to 100
Damage at minimum range at max. level increased from 100 to 110
Akimbo Laika
Falloff damage distance has been revised
Bomb Lover
Explosion radius increased from 3 to 5 units
Characters
Spike Remington
Extra damage increased from 0.08 to 0.12
DJ Newton
Phantom Bullets has been replaced by Steel Bullets in DJ Newton's perk system
Weapons
Albatross 21
Animation adjusted to the actual fire rate.
Hotfix Changelog
Added new keychains to PalPrize
Added new fanarts to gallery
Favourite Character image now appears in front of the label
Corrected Alt skin for Haru
Fixed door collision in Tabletop
Adjusted Buddy Boulevard's colliders
Flattened grafittis against wall
Updated localization for Recycler and Shiny checkbox
Fixed misplaced voicelines for FKF_Dingo's KTqtpi skin
Mayor's Message
Hey folks, it’s me. The Mayor of Friendtown.
The game is almost free so buy it for all of your friends, family, and fools.
The Mayor of Friendtown.
Source
Changelog.gg summarizes and formats this update. How we read updates.
