What changed
2 fixes0 additions2 changes1 removal
- Gameplay
- Fixes
- UI and audio
changedFixes & Improvements
fixedTrue Ending Achievement - Fixed an issue where the achievement for completing the true ending was not unlocking. - For players who have already finished the game: re-loading your save file should retroactively unlock the achievement. - We don’t believe you’ll need to re-beat the game, but due to the complexity of testing first-time unlocks vs. retroactive saves, we can’t 100% guarantee.
changedShortcut Headers - Shortcut text now correctly displays as “Shortcut” no matter which boss is skipped. - Previously, all shortcut headers incorrectly showed “Skuld Kyng.”
fixedPlayer Type Menu - On PC, the Player Type selection screen (Traveller, Explorer, Adventurer, Champion) when starting a new game from the Main Menu, was incorrectly labeled as “Difficulty.” - In Fresh Tracks, “Difficulty” should only refer to the marked difficulty of a Story Song: Easy, Medium, Hard, Expert, etc. - This bug was introduced when localization was added for other languages. It has now been fixed and the menu properly says “Player Type.”
removedPrologue Screens - The Version Number no longer appears on Mythic prologue screens. - It now only displays in the Main Menu (except for Koda’s prologue, which takes place in the Main Menu and still shows it).
Fresh Tracks changes
changedFixes & Improvements
fixedTrue Ending Achievement - Fixed an issue where the achievement for completing the true ending was not unlocking. - For players who have already finished the game: re-loading your save file should retroactively unlock the achievement. - We don’t believe you’ll need to re-beat the game, but due to the complexity of testing first-time unlocks vs. retroactive saves, we can’t 100% guarantee.
changedShortcut Headers - Shortcut text now correctly displays as “Shortcut” no matter which boss is skipped. - Previously, all shortcut headers incorrectly showed “Skuld Kyng.”
fixedPlayer Type Menu - On PC, the Player Type selection screen (Traveller, Explorer, Adventurer, Champion) when starting a new game from the Main Menu, was incorrectly labeled as “Difficulty.” - In Fresh Tracks, “Difficulty” should only refer to the marked difficulty of a Story Song: Easy, Medium, Hard, Expert, etc. - This bug was introduced when localization was added for other languages. It has now been fixed and the menu properly says “Player Type.”
removedPrologue Screens - The Version Number no longer appears on Mythic prologue screens. - It now only displays in the Main Menu (except for Koda’s prologue, which takes place in the Main Menu and still shows it).
Thanks for playing Fresh Tracks! We’ve pushed a small update addressing a few issues players have reported:
Fixes & Improvements
True Ending Achievement - Fixed an issue where the achievement for completing the true ending was not unlocking. - For players who have already finished the game: re-loading your save file should retroactively unlock the achievement. - We don’t believe you’ll need to re-beat the game, but due to the complexity of testing first-time unlocks vs. retroactive saves, we can’t 100% guarantee.
Shortcut Headers - Shortcut text now correctly displays as “Shortcut” no matter which boss is skipped. - Previously, all shortcut headers incorrectly showed “Skuld Kyng.”
Player Type Menu - On PC, the Player Type selection screen (Traveller, Explorer, Adventurer, Champion) when starting a new game from the Main Menu, was incorrectly labeled as “Difficulty.” - In Fresh Tracks, “Difficulty” should only refer to the marked difficulty of a Story Song: Easy, Medium, Hard, Expert, etc. - This bug was introduced when localization was added for other languages. It has now been fixed and the menu properly says “Player Type.”
Prologue Screens - The Version Number no longer appears on Mythic prologue screens. - It now only displays in the Main Menu (except for Koda’s prologue, which takes place in the Main Menu and still shows it).