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Steam News7 July 20250y ago

Dev Update: Post-Demo Patches & Fixes

Did you play our demo during Steam Next Fest? Wondering what we’re cooking up for launch?

In this update4

Full notes

Full Fresh Tracks update

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What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
changedSo what have we changed since the demo? Here’s a sneak peek into our development updates:
changedSnappier Sword Swings!One of the most common pieces of feedback we heard from the demo was that the sword felt just a bit too slow - which made the gameplay feel slightly off from the music.
addedSnappier Sword Swings!Here’s what the new sword action looks like now:
addedMercy of the Mythics, a.k.a “God-mode”We know some Story-Songs can be tough - just ask our marketing team! That’s why we’ve added Mercy of the Mythics, a new optional setting to help you push through the tricker tracks without breaking the balance.
addedMercy of the Mythics, a.k.a “God-mode”Here’s how it works, when enabled: If you fail the same Story-Song multiple times, Mercy will kick in and boost your luck – but only for that specific song. That means you’ll start seeing more hearts and resyn drops to help you survive that song, without giving you an advantage on tracks you’re not stuck on.
changedMore Medium LevelsWe’ve added three new Medium versions of songs that previously only had Hard versions. The original Hard tracks are still there (and now slightly tougher, to keep them spicy) but the new Mediums offer a gentler ramp-up for players still building their skills.

Fresh Tracks changes

changedSo what have we changed since the demo? Here’s a sneak peek into our development updates:
changedOne of the most common pieces of feedback we heard from the demo was that the sword felt just a bit too slow - which made the gameplay feel slightly off from the music.
addedHere’s what the new sword action looks like now:
addedWe know some Story-Songs can be tough - just ask our marketing team! That’s why we’ve added Mercy of the Mythics, a new optional setting to help you push through the tricker tracks without breaking the balance.
addedHere’s how it works, when enabled: If you fail the same Story-Song multiple times, Mercy will kick in and boost your luck – but only for that specific song. That means you’ll start seeing more hearts and resyn drops to help you survive that song, without giving you an advantage on tracks you’re not stuck on.

Did you play our demo during Steam Next Fest? Wondering what we’re cooking up for launch?

Fresh Tracks has been in development for a fewyears now, and as our first major release at the studio, we’re incredibly excited to finally get the full game into your hands.

Since the demo was released, we’ve been reading through all your comments and reviews, watching tons of Twitch streams, and collecting all your feedback to make the full game as good as it can be for launch.

So what have we changed since the demo? Here’s a sneak peek into our development updates:

Snappier Sword Swings!

One of the most common pieces of feedback we heard from the demo was that the sword felt just a bit too slow - which made the gameplay feel slightly off from the music.

We’ve heard you loud and clear. The sword swing is now faster, to better match the rhythm and feel of the track. The goal is to make every slash feel good and in sync.

Here’s what the new sword action looks like now:

Mercy of the Mythics, a.k.a “God-mode”

We know some Story-Songs can be tough - just ask our marketing team! That’s why we’ve added Mercy of the Mythics, a new optional setting to help you push through the tricker tracks without breaking the balance.

Here’s how it works, when enabled: If you fail the same Story-Song multiple times, Mercy will kick in and boost your luck – but only for that specific song. That means you’ll start seeing more hearts and resyn drops to help you survive that song, without giving you an advantage on tracks you’re not stuck on.

Mercy provides a small nudge, just enough to help you get past the finish line and keep the story moving.

More Medium Levels

One big thing we heard from players: the jump from Easy to Hard felt steep. So we’re smoothing that curve.

We’ve added three new Medium versions of songs that previously only had Hard versions. The original Hard tracks are still there (and now slightly tougher, to keep them spicy) but the new Mediums offer a gentler ramp-up for players still building their skills.

More options, better balance, and a smoother journey from casual tapping to full-on rhythm mastery.

Butt Reduction Surgery

Okay, we’ve officially shrunk the player’s hitbox, especially around the sides. Why? Due to Fresh Tracks’ first-person perspective, it's easy to get clipped by obstacles that just barely left your field of view when switching lanes.

So yes, your “butt” is officially smaller now — and it makes a big difference! Fewer frustrating lane changes and an all-around smoother ride. It’s one of those subtle tweaks that just feels better the moment you play.

We’re still working hard to improve Fresh Tracks even more before launch. We have more end-game work to do, more difficulty balancing, and all those nice little finishing touches. As always, let us know in the forums if you have any feedback or how you enjoyed the demo! You can also join our Discord to keep updated on our development and chat with the team. And don’t forget to wishlist the game and follow, it means the world to us! [dynamiclink href="https://store.steampowered.com/app/3202950/Fresh_Tracks/"]Your friendly neighbourhood devs, Buffalo Buffalo

Source

Steam News / 7 July 2025

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