Full notes
Full Freezing WHAT IF... update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone! We have updated [Freezing What If...] with several improvements.
What changed
- Gameplay
- UI and audio
- Maps
Freezing WHAT IF... changes
Bug Fixes - Fixed an issue where the game would freeze when an invincible enemy died from bleeding or burns. - Fixed typos. - Minor bug fixes.
New Features & Improvements
Added a new feature: Instant Search System.
- Added a new featureTraining Center. - Available through research.
Reduced resource requirements and time for research and development. - Lowered research points required for Future Food. - Lowered research points required for Resource Recycling 3. - Reduced research time for Large Nova 1. - Reduced research time for Large Nova 2. - Lowered resource cost for Nova Signal Interpretation Equipment research. - Lowered resource cost for Nova Gate research.
Reduced resource requirements for construction facilities. - Reduced resource consumption (Primonium) for all facilities at level 5. - Lowered overall resource consumption for barrier facilities.
Reduced experience required for Limiter’s growth.
Added new message effects for bad endings.
Improved New Game+ features. - Retained completed research progress. - Allowed direct access to the final stage from the second playthrough onward.
Original Author's Permission Notice
We will continue to improve [Freezing What If...] to enhance your experience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
