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Steam News22 December 20178y ago

3800 Hours of Development and Counting

Hi all! Hard to believe but we've spent 3815.86 hours working on Freemium Way. This includes assets creation, server development, and the hardest yet most interesting part — Unity client, the game itself.

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changedHi all! Hard to believe but we've spent 3815.86 hours working on Freemium Way. This includes assets creation, server development, and the hardest yet most interesting part — Unity client, the game itself. Indie gamedev involves a lot of experimenting routine and sometimes this makes a lot of distraction. Sometimes it's very fun and productive. Like the following Battles prototype: Happy Winter Sale everyone! And do not forget to farm all the trading cards.

Freemium Way changes

changedHi all! Hard to believe but we've spent 3815.86 hours working on Freemium Way. This includes assets creation, server development, and the hardest yet most interesting part — Unity client, the game itself. Indie gamedev involves a lot of experimenting routine and sometimes this makes a lot of distraction. Sometimes it's very fun and productive. Like the following Battles prototype: Happy Winter Sale everyone! And do not forget to farm all the trading cards.

Hi all! Hard to believe but we've spent 3815.86 hours working on Freemium Way. This includes assets creation, server development, and the hardest yet most interesting part — Unity client, the game itself. Indie gamedev involves a lot of experimenting routine and sometimes this makes a lot of distraction. Sometimes it's very fun and productive. Like the following Battles prototype: Happy Winter Sale everyone! And do not forget to farm all the trading cards.

Source

Steam News / 22 December 2017

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